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Virtual Pauper

Odds and Ends

Adrian Posoiu
Adrian Posoiu

About Adrian Posoiu

I've started playing Magic since I was 18 years old, around the time when Mirrodin reared its head in Standard. The jump to semi-competitive play came shortly thereafter, as I started grinding local events on a regular basis. I attended my first Grand Prix in Athens, in October 2006. Up until today I've taken part in 12 premier events, although Nagoya will mark my Pro Tour debut. My short resume most notably includes a top 8 at Romanian Nationals 2009, as well as several PTQ top 8s in Germany and The Netherlands. For those interested in what goes on outside my realm of Magic influence: I'm currently studying for a Master’s degree in Astrophysics, as I find it one of the most interesting and rewarding branches of science at the moment.

Virtual Pauper

New Phyrexia’s impact on Limited and Constructed formats alike is gradually revealed, as more and more tournament results confirm or dismiss players’ initial assessments. Nevertheless, it is clear that the set has managed to shake up Standard and reverberations can be felt all the way into Legacy. While events are in full swing across the globe, Magic Online is once again late to the party and can only offer an antiquated metagame at the moment. For this reason, I chose to delve into an offbeat topic that will still be of interest to the community once NPH hits the virtual shelves.

Pauper attempts to create a wide format that is also accessible to anyone by restricting deck construction to all common rarity cards ever released on Magic Online. If we look at the distribution of cards in packs (11C/3U/1R) it becomes clear that this isn’t much of a restriction at all. There are many options available for the aspiring deckbuilder and even established decks can be efficiently tweaked by making use of the huge card pool at each player's disposal. In addition, the fact that the Pauper B&R list currently consists of a single card is testament to the format's stability and health. Apart from placing restrictions on the cards themselves, MODO can regulate the ebb and flow of things by introducing cards at higher rarity than common. Examples include Hymn to Tourach and Goblin Grenade, both released with silver expansion symbols in the first Masters Edition although they were printed as commons on paper.

If I were to compare Pauper to one of the other popular constructed formats, I would most associate it to Legacy. While it is true that a great portion of the cards is available to both, with notable inclusions such as Lotus Petal, Brainstorm and Fireblast, I mostly refer to similarities in metagame evolution. Unlike Standard, Pauper graces us with a more evolved version of the rock-paper-scissors metagame, where combo decks come in all shapes and sizes and tribal interactions work alongside stompy strategies to provide the aggro element. Much like in Legacy, it is possible to play a turn 2 kill Storm deck or a bunch or angry Goblins bent on board domination.

In order to get a better grip on the format itself, I suggest we review some of the decks that have put up decent numbers in Daily and Premier Events in the past weeks. I will group these together according to the general strategy, while also providing a few key thoughts on each archetype in part. The lists included in the article are either my own creations or taken from the event coverage webpage. I shall give credit where credit is due and also make it easier to track the deck back to its original event. If you follow the link, you'll see that Pauper events fire at an equal rate to that of Standard and Block Constructed. Although regular grinders would dabble into any format with a healthy prize payout, the high turnouts do speak volumes for how interesting the format has become over the years. Now, without further ado, the decks...

Beatdown

Pauper Gobbos

Played to a 4-0 record by Digwen

This deck forms part of my feature article:

Virtual Pauper

4.6875
Odds and Ends

The constructed Pauper format is in full bloom on Magic Online. I'll take you through a rundown of the most popular decks at the moment, be they aggro, control or combo complete with a live 2 man event. For those who haven't tried slinging commons yet, this is a recipe that should get your juices flowing.

4.363635
 
 

True to their name and nature, Goblins are capable of executing quick kills even without their Legacy flagships, namely Piledriver and Lackey. With a curve that tops out at two and sporting 30 creatures, this deck takes advantage of the relative lack of cheap sweepers and floods the board in the first turns of the game. The playset of Raiders and Sledders are ready to turn expendable dorks into cannon fodder in case they happen to be blocked in combat or otherwise killed. Moreover, Goblin Bushwhacker takes the ‘strength in numbers’ and does a decent Glorious Anthem impression for one turn. I’ll take the liberty of saying that Bushwhacker-fueled starts are the most powerful thing the deck can do and without a constant stream of spot removal leading up to the crucial turn, the opponent is likely to succumb on the spot.

I’ve mentioned mass removal, or its lack of therefore, as the main reason why a strategy like this is viable. The common rarity doesn’t offer a lot in the way of sweepers, but given the conditions it is important for the Goblin pilot to be aware of any dangers to its army. White decks are constrained to Holy Light, which they can use to turn the tide of combat in their favor. Goblin Sledders can help keep part of the team alive and some of the larger dudes are likely to survive on their own, but under the proper setup the spell can clear the board. A similar, albeit less powerful effect can be found in black. Shrivel doesn’t feature the boost benefit and fails to discriminate between your own or the opponent’s creatures, making it more difficult to wield effectively. Crypt Rats is probably the default option for black when dealing with large hostile hordes. Lastly, red gets its own 1 toughness sweeper version (see Seismic Shudder) and adds Martyr of Ashes to the tally for dedicated mono-colored decks.

What Goblins lacks in disruption it makes up for in pure speed. Even when confronted with removal heavy matchups, the deck can rely on a consistent burn package in order to finish the job. While the addition of non-creature spells may contribute to diluting the overall synergy, the versatility of Bolt effects and the raw power of Fireblast make them maindeck contenders.

Mono Green Stompy

Suggested deck for MTGO Pauper queues

This deck forms part of my feature article:

Virtual Pauper

4.6875
Odds and Ends

The constructed Pauper format is in full bloom on Magic Online. I'll take you through a rundown of the most popular decks at the moment, be they aggro, control or combo complete with a live 2 man event. For those who haven't tried slinging commons yet, this is a recipe that should get your juices flowing.

Colors
Artifact4
Green40
Land16
Converted Mana Cost
134
210
Type
Artifact4
Basic Land16
Creature26
Enchantment4
Instant10
4.545455
 
 

Eschewing tribal synergies in favor of more efficient individual threats, mono green attempts to overpower the opponent’s early defenses rather than overwhelm them with a critical number of weenies. Oftentimes, a single unanswered creature is enough to seal the game, after a flurry of pump spells. Stompy was fielding Rogue Elephants and Quirion Rangers to great effect ever since 1997, after the release of Mirage block. While the latter is still used in order to get more mileage out of the low land count, the elephant was dropped in favor of evasive threats. In the presence of 20 power-boosting spells being unblockable or having trample is more important than greater raw stats.

I am a huge fan of Silhana Ledgewalker ever since Ravnica Block Constructed, when attaching a Moldervine Cloak on the third turn of the game represented a very fast clock. While it is true that the rest of the team is less resilient than the trollshroud elf, it is necessary to answer each one in particular, as one unblocked attacker is enough to spell doom for the opponent. Unlike the matchup against Goblins, where strength came in numbers, a single Nettle Sentinel can deal upward of 8 damage in one swing. In this respect, Mono Green Stompy behaves much like a burn deck, one that can only cast its direct damage in combat.

With the addition of Phyrexian mana, the list of options for the deck has increased. Porcelain Legionnaire provides an above average power-to-cost ratio, but as I mentioned in the case of the 3/3 elephant, evasion is more important to the deck than raw stats. With this being said, Vault Skirge seems like an efficient way of sneaking through damage and the lifelink couples well with pump spells when racing rival aggressive strategies. Time will tell if the increased liability of being an artifact will keep it from appearing in future decklists.

All in all, the two beatdown decks showcased here represent two opposite ends of the aggro spectrum, each with its own general strengths and weaknesses. While the Goblin game plan to overwhelm the opponent's defenses and resources leaves them vulnerable to sweepers, Stompy is able to field better individual threats. As such, it is harder for the red deck to dodge sweeper effects as most of its attacking force relies on a continuous stream of creatures. On the other hand, spot removal is less effective versus Goblins, unless it comes in large quantities. The same cannot be said about Stompy whose reliance of pump spells makes it vulnerable to various x-for-1 situations. Irrespective of this dilemma however, it is true that both decks display great speed and a high degree of consistency, characteristic of mono colored decks. Fans of aggressive builds will definitely enjoy trying them out.

Combo

Frantic Storm

Played to a 4-0 record by Cruentum_Dei

This deck forms part of my feature article:

Virtual Pauper

4.6875
Odds and Ends

The constructed Pauper format is in full bloom on Magic Online. I'll take you through a rundown of the most popular decks at the moment, be they aggro, control or combo complete with a live 2 man event. For those who haven't tried slinging commons yet, this is a recipe that should get your juices flowing.

4.153845
 
 

Frantic Search
Versions:
Urza's Legacy (Foil)

With the release of Urza’s Prophecy on Magic Online came the trademark collection of ‘free’ spells, cards that allow you to untap a number of lands equal to their converted mana cost as they resolve. This deck tries to take the tempo advantage to the extreme by adding the Ravnica karoos to the mix. Playing a Cloud of Faeries with an Azorius Chancery on the board nets you one mana. Playing Snap on your own faerie then adds one more mana to your pool and allows you to continue the process, often ending in a large Temporal Isolation that clears the board. The singleton Mnemonic Wall functions as a lock by recycling the Isolation. From then on, it is possible to replay the latter with a storm count of 2 each turn, targeting the land your opponent just played and your own wall.

While the deck is quite resistant to hand disruption and can withstand a sizable amount of Duress effects, it does have trouble closing games. While leaving the other player with an empty board puts you firmly in command, actually dealing 20 points of damage with Mulldrifter and Nightscape Familiar takes some time. In some cases, this leaves the opponent enough time to get back into the game, either by redeploying or by drawing that lethal burn spell. Furthermore, shortening the round clock to 25 minutes per match also acts as a constraint for Frantic Storm. Going through the motions while comboing out does take some time and in some cases going to game three may cause you to rush things past the point of careful play.

The impressive numbers the archetype has been putting up lately is testament to its viability. While the reason why Frantic Search is on the Legacy ban list is probably High Tide, the Pauper community has found a way to break it even in the absence of the powerful instant. Joined by the more traditional Empty the Warrens storm deck, this forms the basis of non-interactive combos in the current metagame and the natural predator of disruption light beatdown decks. If you are a fan of challenging play decisions or just enjoy goldfishing to great extent, this may be the deck for you.

Midrange and Control

Mono Black Rats

Suggested deck for MTGO Pauper queues

This deck forms part of my feature article:

Virtual Pauper

4.6875
Odds and Ends

The constructed Pauper format is in full bloom on Magic Online. I'll take you through a rundown of the most popular decks at the moment, be they aggro, control or combo complete with a live 2 man event. For those who haven't tried slinging commons yet, this is a recipe that should get your juices flowing.

Colors
Black37
Land23
Converted Mana Cost
18
210
312
43
51
63
Type
Basic Land23
Creature17
Instant6
Sorcery14
4.384615
 
 

The way this deck plays out is reminiscent of Rock archetypes, combining hand disruption and one-for-one removal with multi-purpose threats. Moreover, having sweepers available allows Mono Black to mimic a veritable control game plan, by stockpiling threats and spot removal while luring the opponent into overextending. While most of the deck's creatures benefit from a comes into play effect, Unearth plays the double part of upping the deck's threat count and triggering various abilities for a second time. With this in mind, the card is easily distinguished as the most versatile spell in the deck. It cycles early on in order to dig for more disruption, while later in the game it has access to a graveyard full of reanimation targets. Crypt Rats recursion is probably the most unfair play the archetype is capable of, especially when facing creature-based aggressive strategies, and it is for this reason that I think fielding a full playset of both is the correct choice in the current metagame.

Regarding the specific card choices, I kept untargeted discard effects to a minimum in the above build, instead relying on more removal. I've seen builds that make use of Augur of Skulls as Ravenous Rats 5 to 8, but in the most common scenario the Rats fare better than their Future Sight cousin. More often than not, the delayed trigger provides enough time for your opponent to deal with the threat of discarding two cards by expending a single removal spell. At this point, both cards have plucked a card from the opposing grip, yet only one of them has lived to tell the tale. It is true that the potential of the Augur is greater, especially against combo decks. However, I consider this angle to be inefficient on average, as most decks are designed to work through mild hand disruption. The same argument goes for Wrench Mind, an immediate 'discard 2' effect that sometimes turns into a joke against Affinity (n.b. Affinity unloads its hand so fast that actually playing discard against them leads to a lot of dead cards past turn 3). Lastly, I should mention that Augur of Skulls doesn't even provide a good blocker for Kiln Fiend in the neo-Burn decks of today. While the regeneration clause will keep the black creature alive through lethal damage, one direct damage spell aimed at its frail frame will tap it for the whole duration of combat.

The way the sideboard is shaped at the moment allows to swap between the anti-aggro measures to specific combo hate. Choking Sands works well in tandem with Befoul in an attempt to disrupt the storm decks' manabases. Frantic Search is less frightening when it fails to net a profit in mana and the six land destruction spells are there to achieve just that. The other odd choice in the board is represented by the 3 copies of Echoing Decay. While it is a decent point removal spell against the majority of aggro decks out there, its primary role is that of nullifying Empty the Warrens. Even through an arbitrarily large storm count holding 2 mana up makes it possible to stave off the beatings of angry goblin tokens throughout.

To get a better feel of how matches at the helm of Mono Black Rats play out, I've recorded some short videos of a Pauper 2-man queue on Magic Online. It is important to note that the deck employs different strategies across different games, according to what the opponent is playing and that this match in particular depicts a limited number of situations. While I was initially planning on doing a full Daily Event, I figured that this was a better way to get accustomed to the intricacies of video capture and live commentary, so that my next attempts will yield better results.

While the match wasn't overly exciting, it served its purpose of illustrating the basic modus operandi of Mono Black. Knowing when to turn the tables and go on the offensive is especially important here, due to the relatively narrow window in which the opponent is taken off balance by the flurry of discard and removal spells. Corrupt packs quite a punch and in conjunction with one or more Crypt Rats activations, it represents the most common (see what I did there?) method of ending games.

As this was my first video, I appreciate all the comments and critics you can contribute with. I promise that future events will be both longer and of better quality, both in terms of content as well as sound and video implementation. In addition, if you have any suggestions regarding video topics that you would like to see me cover, feel free to post them in the comments section below.

Bonus Section

The first local events of the new PTQ season debut this week and I plan on being there from the start. While I haven't dabbled into Standard quite as much as I would have hoped, I do have a pretty sweet list that I'm willing to try out this weekend. Since you've been such good readers and managed to bear with me until the end of this article, you've earned a sneak peek at my current decklist.

Girls of Summer

This deck forms part of my feature article:

Virtual Pauper

4.6875
Odds and Ends

The constructed Pauper format is in full bloom on Magic Online. I'll take you through a rundown of the most popular decks at the moment, be they aggro, control or combo complete with a live 2 man event. For those who haven't tried slinging commons yet, this is a recipe that should get your juices flowing.

4
 
 

This deck combines all the best 2-drops the format has available in one neat little package. Swapping blue for green does take Jace 2.0 off the list of available options, but gives me access to a Fauna Shaman toolbox, as well as explosive Cobra-fueled opening hands. Turn 3 Baneslayer or Gideon anyone? If you're curious to see how the deck fared in its first test, tune in next month when I share my impressions of New Phyrexia Standard.

See ya

Adrian

Bosty on MTGO

4.6875
 
 
All trademarks and copyrights are acknowledged and are the property of their respective owners. This website is not produced by Wizards of the Coast TM. As an Authorized Internet Retailer of Wizards of the Coast, adventuresON.com may only ship sealed Magic: the Gathering products within the United States. As an Authorized Internet Retailer of Wizards of the Coast, adventuresON.com cannot sell sealed Magic: the Gathering products business to business. Authorized Internet Retailer for Wizards of the Coast