Matteo is a Magic player from the UK who has a number of high-profile finishes under his belt:
Top 8 Pro Tour Kyoto 2009
Top 4 Grand Prix Bangkok 2009
49 Lifetime Pro Points
Top 8 Great Britain Nationals 2008
Revisiting a Poor Old Friend
This is another of those
“can’t write about this and don’t want to write about that” weeks, as I’d like
to talk about the block deck I’ve been testing for the Pro Tour but can’t, and
I don’t feel I’m familiar enough with the draft format to give solid advice. I
thought therefore that I’d go with something that raised a reasonable amount of
interest last time I included it in an article – pauper. The format has slowly
been gaining more and more popularity recently, and has even begun to be
covered by some of the biggest (and longest) names on the Tour. However,
because of the fact that said big-named-player-on-that-other-website has
started putting out videos with Cloudpost decks (the deck I was “playing” before),
it seems that every man and his dog has decided to now start playing Cloudpost
decks, making the format not entirely dissimilar to Standard (in terms of deck
popularity if nothing else). Being one who doesn’t like to follow the crowd, I
therefore decided to go back to the deck that initially got me into pauper –
mono blue control.
I’d like to talk about the
block deck I’ve been testing for the Pro Tour but can’t, and I don’t feel I’m
familiar enough with the draft format to give solid advice. I thought therefore
that I’d go with something that raised a reasonable amount of interest last
time I included it in an article – pauper!
Mono blue always has and
always will be one of the most enjoyable decks to play, regardless of format;
that feeling of always being against the ropes, your opponent always being one
turn away from killing you, but at the same time knowing that as long as you’re
on 1 life you can’t lose. These new-fangled control decks with their 2-drops
and their soft counters don’t know what it’s like to play real control; to
never tap out during your own turn; to know that whatever your opponent draws,
you’re just going to neuter it for 2 mana; to play a deck with 24 Islands. When
I first heard about the format online I decided to check out some decks, but
didn’t really expect to take up the format. Then I saw the mono-blue deck and
within 10 minutes had bought up the deck and was entering my first online
tournament. I played the deck a LOT, almost exclusively for around a year, but
eventually it became hard to keep winning with the huge popularity of the
goblins deck. It’s by no means a terrible matchup, but because of the goblins’
speed you just had to counter and kill everything you could and cross your
fingers that they were out of gas, which just took away the fun I was having
playing the deck and replaced skill with coinflips. Recently though, goblins
has fallen off the radar a little, and the “two big decks” are Cloudpost and
land combo (I have no idea what this deck’s “actual” name is, but it wins by
untapping lands with Cloud of Faeries, Frantic Search etc. and then Temporal Fissure-ing you out), which made me think that perhaps it was time for a
permission-based control deck to make its comeback.
The idea of the deck is
fairly simple: counter everything relevant, never leave yourself exposed, and
leave Spire Golems to play cleanup. Because of the fact that Cloudpost decks
play very few “actual” spells and very few “actual” counters, filling up
instead on removal, card draw and inevitability (Capsize, which is easily
counterable), I felt that by having a deck chock full of hard-counters you’d be
favored by simply countering only the spells that mattered. The combo deck
might not be so easy because their relevant spells are quite cheap and they run
their own counterspells, but I figured it couldn’t be *that* bad, and certainly
not particularly worse than the Cloudpost-combo matchup which is 50/50 at best
for the ‘posts with some tight play and good sideboarding.
Other than the top decks,
the beauty of the mono-blue deck is that it beats any “random” deck and any
non-red aggro deck. By random I mean stuff that isn’t Tier 1 and so will just
fold to counterspells (because it’s most likely a highly synergistic critical
mass deck), and by non-red I mean decks without reach – against mono-white you
just go to 5 life and then stabilize with Sentinels and Spire Golems to the
point that they literally can’t ever beat you (although for some reason my mono
white opponents in the past have had a much higher chance of whining then
rage-quitting, not sure why they think it’s a good matchup).
The list itself is a little
rough and completely unchanged from what I used to run before I stopped playing
the deck, as I haven’t played the format enough recently to be able to make any
metagame-based changes. If anything were to come out at a glance it would be
the Piracy Charms, which were simply a relic of the goblin-dominance days, but
not particularly good against Cloudpost (though getting a Nightscape Familiar
must be nice). The board, again, is unchanged, but the Annuls could easily be
straight-switched for Steel Sabotage, as their purpose was as an anti-affinity
card and hence the enchantment countering is mostly irrelevant. Hydroblasts are
a pretty standard 4-of in any blue deck and come in against any red deck or
storm deck running rituals (try and get their Manamorphose!), while the Curse of Chains are a nice way of locking down creatures that slipped through the net
and can’t be blocked by Spire Golems (Myr Enforcers, Ulamog's Crushers, Shade of Trokair).
Because of the fact that
the list is a little old and needs updating, instead of giving extensive
sideboard guides and play-by-play advice, I thought I’d instead just record
some matches and give you an idea of how the deck plays out. This way I can get
you hooked on the deck, and then next time be able to give a more “technical”
article in which the list and sideboard are closer to what I’d play in a Pauper
Pro Tour. Enjoy!
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Pauper Pro Tour? What? That would be awesome!
It will have to wait until the PT is online though. Paper pauper is pretty dumb. (hymn you)
GL in Nagoya with your turbo Jin-Gitaxias.dec. (wait, actually that is kind of a real deck...oops)
Thanks, very entertaining
When you said that countering the mana leak with prohibit was sound because you were cutting yourself off the prohibit anyway by paying 3 I think you were ignoring the small possibility of having another turn. By paying 3 mana for the mana leak you are effectively casting Very Tricky with buyback 0 which seems much better value and ultimately the same effect for that turn. Sick match though.
Big named player? I bet his name isn't as long or multi-syllabled as yours :o)
Most amusing.
I had to lol at your referencing LSVs videos and then expressing suprise at every single card your opponent played first game that is from LSV's list.
Maybe you should've watched his videos? They could teach you a lot.
To start, thanks for the pauper article! The more attention it gets, the more people can join the pauper party! You are right, the format is indeed fun and growing in popularity, and the LSV/Cloudpost spotlight has indeed made for a field somewhat lacking in diversity. That said, dusting off an old deck list without actually looking at the other decks currently being played is just kind of lazy. Pauper is an eternal format, not a stagnant one. Use your platform to show newer player how to use classic deck shells to innovate on their own (not unlike how a certain other player has done).