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Drafting with Kyle - M13/M13/M13 #3

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Kyle Boggemes
Kyle Boggemes

About Kyle Boggemes

Kyle is a tournament Magic player who enjoys writing about the game and Drafting is his favorite format. He has a number of high-profile finishes under his belt:

  • Second place finish at Pro Tour San Diego
  • 4th place GP: Washington DC
  • Two Limited GP top 16s

Drafting with Kyle - M13/M13/M13 #3

Booster 1 - Magic 2013 Core Set

Pack 1 pick 1:

Deadly Recluse Safe Passage Angel's Mercy Island Kraken Hatchling Bladetusk Boar Pillarfield Ox Harbor Serpent Liliana's Shade Knight of Infamy Public Execution Rhox Faithmender Prized Elephant Courtly Provocateur Ranger's Path

My Pick: Prized Elephant

I basically had a choice between two black uncommons and a white uncommon.  If I take one of the black cards, I run the risk of the player to my left taking the other one and getting cut.  I like drafting green so I’m fine taking the powerful creature.

Pack 1 pick 2:

Silvercoat Lion Divination Rise from the Grave Disentomb Arbor Elf Evolving Wilds Bloodthrone Vampire Fog Mountain Bloodhunter Bat Reckless Brute Talrand's Invocation Griffin Protector Blood Reckoning

My Pick: Talrand's Invocation

I can stay on color with Griffin Protector or I can take the best uncommon in the set.

Pack 1 pick 3:

Revive Mark of Mutiny Turn to Slag Mountain Hydrosurge Crippling Blight Krenko's Command Sentinel Spider War Falcon Erase Tricks of the Trade Goblin Battle Jester Spiked Baloth

My Pick: Sentinel Spider

This is a signal to continue with green and possibly splash the elephant.

Pack 1 pick 4:

Mogg Flunkies Elvish Visionary Angelic Benediction Harbor Serpent Dark Favor Plains Rummaging Goblin Jace's Phantasm Craterize Serpent's Gift Ranger's Path Furnace Whelp

My Pick: Elvish Visionary

It kills me a little inside to pass a Mogg Flunkies, but we’re Bant today.  I really like this card especially in decks with three colors.

Pack 1 pick 5:

Rewind Tormod's Crypt Bountiful Harvest Evolving Wilds Goblin Arsonist Plains Dark Favor Naturalize Mind Sculpt Chandra's Fury Farseek

My Pick: Farseek

I don’t know if it was right to take this over Evolving Wilds; they have a similar function.  Regardless, I want something to help me get my splash color (likely white).

Pack 1 pick 6:

Giant Scorpion Turn to Slag Forest Divine Favor Ring of Evos Isle Door to Nothingness Krenko's Command Primal Huntbeast Prized Elephant Mark of the Vampire

My Pick: Prized Elephant

I like the Farseek considering it now ramps us into three great uncommons (2 elephants and invocation).

Pack 1 pick 7:

Mind Rot Negate Pillarfield Ox Turn to Slag Island Rummaging Goblin Erase Courtly Provocateur Ranger's Path

My Pick: Courtly Provocateur

I haven’t got a chance to play this card yet, but it seems alright in a green-based list.

Pack 1 pick 8:

Forest Bloodthrone Vampire Index Crippling Blight Duskmantle Prowler Gem of Becoming Goblin Battle Jester Flinthoof Boar

My Pick: Flinthoof Boar

I don’t mind playing it as a grizzly bear and the mana might be good enough for a Mountain.

Pack 1 pick 9:

Angel's Mercy Island Kraken Hatchling Pillarfield Ox Harbor Serpent Liliana's Shade Ranger's Path

My Pick: Kraken Hatchling

Pack 1 pick 10:

Disentomb Bloodthrone Vampire Fog Mountain Reckless Brute Blood Reckoning

My Pick: Reckless Brute

Pack 1 pick 11:

Mark of Mutiny Mountain Hydrosurge Erase Goblin Battle Jester

My Pick: Goblin Battle Jester

I might actually be in red now; this guy is way better than he appears.

Pack 1 pick 12:

Plains Craterize Serpent's Gift Ranger's Path

My Pick: Ranger's Path

Pack 1 pick 13:

Tormod's Crypt Bountiful Harvest Plains

My Pick: Tormod's Crypt

Pack 1 pick 14:

Forest Door to Nothingness

My Pick: Door to Nothingness

Pack 1 pick 15:

Island

My Pick: Island

Booster 2 - Magic 2013 Core Set

Pack 2 pick 1:

Essence Scatter Serra Avatar Disentomb Volcanic Strength Forest Ring of Thune Dragon Hatchling Crusader of Odric Guardian Lions Encrust Wild Guess Craterize Cleaver Riot Vedalken Entrancer Farseek

My Pick: Essence Scatter

This is a pretty weak pack, but I’m happy playing Essence Scatter in any blue deck.  We have to decide between the red cards I got at the end of pack one and Talrand's Invocation plus Essence Scatter.

Pack 2 pick 2:

Reliquary Tower Divination Safe Passage Zombie Goliath Arbor Elf Jayemdae Tome Fog Swamp Archaeomancer Rummaging Goblin Reckless Brute Yeva's Forcemage Knight of Glory Griffin Protector

My Pick: Divination

I probably should have picked Yeva's Forcemage because I’m on the fence between blue and red.  Divination isn’t strong enough to slant me towards blue so I should have been more conservative.

Pack 2 pick 3:

Pacifism Divine Verdict Quirion Dryad Rancor Ravenous Rats Bountiful Harvest Angel's Mercy Goblin Arsonist Elixir of Immortality Prey Upon Plains Faerie Invaders Mark of the Vampire

My Pick: Rancor

I have never picked this card in draft and it seems like a good time to start.

Pack 2 pick 4:

Guardians of Akrasa Aven Squire Mountain Vastwood Gorger Arbor Elf Titanic Growth Ring of Evos Isle Archaeomancer Reckless Brute Tricks of the Trade Vile Rebirth Fungal Sprouting

My Pick: Titanic Growth

You all know by now how much I love this card; take it early and take it often.

Pack 2 pick 5:

Wall of Fire Trumpet Blast Aven Squire Elvish Archdruid Mountain War Priest of Thune Fog Attended Knight Primal Huntbeast Show of Valor Cleaver Riot

My Pick: Attended Knight

I should have picked Elvish Archdruid to go easier on the mana.

Pack 2 pick 6:

Essence Scatter Duskdale Wurm Elvish Visionary Plains Glorious Charge Phyrexian Hulk Prey Upon Ring of Valkas Dragon Hatchling Watercourser

My Pick: Prey Upon

Pack 2 pick 7:

Trumpet Blast Unsummon Angel's Mercy Mountain Fog Ring of Xathrid Jace's Phantasm Show of Valor Watercourser

My Pick: Unsummon

I guess I’m in blue considering I didn’t see many red cards in this pack and Unsummon is a premium common.

Pack 2 pick 8:

Angelic Benediction Safe Passage Plains Pillarfield Ox Naturalize Walking Corpse Swamp Bond Beetle

My Pick: Naturalize

Bond Beetle is just about unplayble so I’ll go with the good sideboard card.

Pack 2 pick 9:

Disentomb Forest Ring of Thune Guardian Lions Wild Guess Craterize Cleaver Riot

My Pick: Ring of Thune

Pack 2 pick 10:

Reliquary Tower Safe Passage Zombie Goliath Fog Swamp Yeva's Forcemage

My Pick: Yeva's Forcemage

Pack 2 pick 11:

Quirion Dryad Bountiful Harvest Angel's Mercy Plains Mark of the Vampire

My Pick: Quirion Dryad

I doubt I’ll play this card because it seems as if I’m base green, but it’s certainly playable.

Pack 2 pick 12:

Mountain Vastwood Gorger Ring of Evos Isle Fungal Sprouting

My Pick: Vastwood Gorger

Pack 2 pick 13:

Wall of Fire Mountain Fog

My Pick: Fog

Pack 2 pick 14:

Plains Glorious Charge

My Pick: Glorious Charge

Pack 2 pick 15:

Angel's Mercy

My Pick: Angel's Mercy

Event #: 4182850

My Pick:

Booster 3 - Magic 2013 Core Set

Pack 3 pick 1:

Rewind Rancor Sign in Blood Zombie Goliath Index Forest Crippling Blight Murder Krenko's Command Yeva's Forcemage War Falcon Erase Tricks of the Trade Crimson Muckwader Trading Post

My Pick: Rancor

There aren’t many cards in the format I would pick over Rancor in a green deck.

Pack 3 pick 2:

Wall of Fire Centaur Courser Divination Sign in Blood Glacial Fortress Mountain Duress Kraken Hatchling Yeva's Forcemage Knight of Glory Watercourser Harbor Bandit Crimson Muckwader Spiked Baloth

My Pick: Centaur Courser

This is the best three drop for green at the common slot; I needed more fat and I got exactly what the doctor ordered.

Pack 3 pick 3:

Ravenous Rats Mountain Merfolk of the Pearl Trident Phylactery Lich Tormented Soul Divine Favor Island Prey Upon Murder Smelt Bond Beetle Mindclaw Shaman Clock of Omens

My Pick: Prey Upon

Pack 3 pick 4:

Trumpet Blast Unsummon Canyon Minotaur Zombie Goliath Giant Scorpion Wind Drake Plummet Swamp Torch Fiend Liliana's Shade Veilborn Ghoul War Falcon

My Pick: Unsummon

This was a close pick between Wind Drake because I was short on creatures.  It might have been better to take the flyer simply because the green tricks (Titanic Growth and Prey Upon) require creatures.

Pack 3 pick 5:

Kindled Fury Mind Rot Negate Divination Zombie Goliath Arbor Elf Jayemdae Tome Swamp Reckless Brute Chandra's Fury Volcanic Geyser

My Pick: Arbor Elf

I don’t like this guy as much as most, but it’s a solid card for a deck like this because I expect the curve to be higher compared to RG.

Pack 3 pick 6:

Essence Drain Wall of Fire Bloodthrone Vampire Scroll Thief Island Primal Huntbeast Mindclaw Shaman Watercourser Battle of Wits Clock of Omens

My Pick: Scroll Thief

This guy should steal some wins with the help of Rancor.

Pack 3 pick 7:

Mind Rot Fervor Jayemdae Tome Fire Elemental Titanic Growth Swamp Rummaging Goblin Chandra's Fury Warclamp Mastiff

My Pick: Titanic Growth

I think this card is better than Prey Upon in many cases and take it higher than most.

Pack 3 pick 8:

Kindled Fury Guardians of Akrasa Disentomb Phyrexian Hulk Plains Wild Guess Craterize Farseek

My Pick: Farseek

I don’t like Farseek in two color decks, but I want to splash Prized Elephant.

Pack 3 pick 9:

Rewind Sign in Blood Zombie Goliath Index Forest Krenko's Command War Falcon

My Pick: Rewind

Pack 3 pick 10:

Wall of Fire Mountain Duress Kraken Hatchling Watercourser Spiked Baloth

My Pick: Watercourser

Spiked Baloth is alright in this particular deck because of Unsummon and Titanic Growth, but Watercourser is the more reliable creature.

Pack 3 pick 11:

Mountain Island Smelt Bond Beetle Clock of Omens

My Pick: Bond Beetle

Pack 3 pick 12:

Canyon Minotaur Zombie Goliath Swamp Veilborn Ghoul

My Pick: Veilborn Ghoul

Pack 3 pick 13:

Zombie Goliath Swamp Chandra's Fury

My Pick: Chandra's Fury

This card is extremely underrated and I think it’s better than Turn to Slag in most red decks.

Pack 3 pick 14:

Wall of Fire Island

My Pick: Wall of Fire

Pack 3 pick 15:

Swamp

My Pick: Swamp

This deck wasn’t nearly as powerful as my last two, but I have 2 Rancor and Talrand's Invocation.

Notable sideboard cards:

Match 1 Game 1

He wins the die roll and we both keep our hands.

That’s right, no land drops were missed this game; my opponent attacked me with a Duskdale Wurm on turn five.  He had a great draw consisting of Arbor Elf, Elvish Archduid, Yeva's Forcemage (who happens to be an elf), and Duskdale Wurm.  My draw was fine, but I played a creature on turn three instead of leaving up Essence Scatter and was punished.

The issue with leaving up the countermagic was that I was already behind.  My opponent could have sat back and smashed while I was left taking unnecessary damage.  Regardless, I feel confident in the matchup because the deck clearly has too many accelerants and not enough gas.

I sideboard out Attended Knight for Kraken Hatchling to make the mana more consistent and stem the early bleeding.

Match 1 Game 2

I go first and he mulligans to six.

We both begin with a reasonable curve and I decide to take a hit from Sentinel Spider in order to avoid trading away the Centaur Courser since it was my only creature.  As you can see, my lack of creatures makes me prioritize them to increase the value of my pump spells.  After I get to untap, there are enough ways to make my courser run over his spider.

Match 1 Game 3

I’m on the draw, he mulligans to six again.

The reason I chose to play 41 cards was to increase my threat density.  I prioritize this when I have multiple ramp effects to reduce mana flood.  My opponent clearly should have taken this into consideration because he has two Arbor Elves- this leaves room for 21 real cards (assuming 17 lands).  Being on the draw was good for me because he only had a few threatening spells each game.

Match 2 Game 1

He wins the die roll, I’m on the draw, we both keep seven cards.

His deck is very good against mine because it has plenty of removal spells for my 11 creatures.  The Rancor would have been better at racing if he had less ways to stop my guys from attacking.  I thought I was in a racing situation versus Crimson Muckwader, but I should have likely used Unsummon earlier to gain some life.

There was a point where I could have won with a second green source.  All of the pump spells could’ve come together to deal an extra 6 trample damage in a single turn, but it was not to be.

I board out Attended Knight for Kraken Hatchling again because I can block the early threats and avoid getting burned out by Chandra's Fury.

Match 2 Game 2

We both keep our opening seven and I’m on the play.

I had a fine start, but Krenko got a little out of hand.  He had more removal than the first game, but a Rancor would have won against fair cards (ie: no bombs).  This game demonstrates the power of Unsummon because it would have put me very far ahead if I was given an extra turn.

Although I have done plenty of M13 drafts, I’m still new to blue.  It’s certainly my least favorite color and I prefer to be aggressive.  Regardless of my color preferences, I felt Talrand's Invocation was good enough to give it a try.

Happy drafting!

-Kyle

Pack 3 pick 14:

Wall of Fire Island

My Pick: Wall of Fire

Pack 3 pick 15:

Swamp

My Pick: Swamp

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