
Adam Koska
About Adam Koska
Adam is an experienced player from the Czech Republic who has a number of high-profile finishes under his belt:
- 9th at Worlds 2009
- 9th at Pro Tour Kyoto 2009
- 45 Lifetime Pro Points
- Top 32 GP Vienna 2008
- Top 64 GP Krakow 2007
- Three times Czech Nationals Top 8
A First Glimpse at Return to Ravnica
Summer is almost over and
what that means in the Magic world is that the Core Set will soon cease to be
the default limited block, as the big autumn block is going to descend on us.
This time around, the new big set is going to be something a little special,
something that many players are especially looking forward to with a great deal
of anticipation. The first trip to Ravnica six years ago was a huge success and
something that many players still remember as the „golden age“ of Magic, so
expectations are high and one has been able to feel the tension for several
months already.
One of the biggest questions
had been if the Ravnica shock lands would be reprinted and many signs were
showing that they would. Since this past weekend, we already know the answer,
as the first batch of Ravnica goodies has been released at PAX Prime in
Seattle, which is what I’m going to talk about today. We still don’t know what
the rest of the set is going to look like, but we already know some 70 pieces
from the 274-cards set (and the shock lands are among those), so making
assumptions and wild guesses is starting to make more sense than a week ago.
So, as I’ve already said,
the shock lands are back. The first set – Return to Ravnica – is apparently
going to only contain five of the ten guilds (Golgari, Selesnya, Izzet, Azorius
and Rakdos), so only duals from these five guilds will be present in Standard
from the end of September, which is going to have a tremendous influence on
which color combinations are available in Standard and which are not. The other
five duals will likely join Standard with Gatecrash in February, but that’s
still a long time from now.
When I said that there were
many signs along the way pointing to the fact that Ravnica duals would be
reprinted, I mostly meant cards from M13 that are going to get significantly
better once players will have access to the shock lands. So which cards will benefit
from the presence of the new duals the most?
Farseek seems to be one of
the big winners, being miles better than your usual Rampant Growth when you
have the chance to search up dual lands. Fetchlands aren’t available to turn
colorscrew into something that only old people can remember from a distant
past, so playing five colors won’t be „free“, but Farseek does seem like one of
the best possible color fixing spells in a long time, giving you access to
multiple colors at once and ramping you from two to four on the third turn. I
wouldn’t be surprised if some of the post-RtR green decks were playing more
than two or even three colors.

Innistrad and M13 dual
lands are other winners, cards that greatly benefit from the presence of shock lands
in Standard. Ravnica duals are going to replace the Scars of Mirrodin dual
lands, which were frequently played in tandem with the Innistrad and M13 duals,
but this time, the number of situations when your duals have to come into play
tapped is going to be way lower. Having a Glacial Fortress and a Seachrome Coast in your opening hand when you wanted to curve out from turn 1 was always
an awkward experience, but having Hallowed Fountain + Glacial Fortress gives
you a way faster start. The fact that you don’t need basics to „feed“ your M13
and Innistrad duals means that it will be easier to play three colors without
having half of your lands come into play tapped all the time, which is going to
smooth out the manabases of many decks.
Liliana of the Dark Realms searches for non-basic Swamps as well and her -3 ability also asks for Swamps
of all kinds, be it Golgari tombs or Rakdos crypts. This means that the M13
black planeswalker is not only for mono-black decks anymore and you can happily
play her in green-black or red-black decks as well if you think it’s a good
idea (or even in „Jund“ concoctions). Liliana’s ultimate ability affects
non-basic Swamps as well, although that’s fairly irrelevant, as nobody is ever
going to ultimate this Liliana for a good profit anyway.

Fast aggro strategies are
also happy to see shock lands in Return to Ravnica. First, having the option to
pay life in order to curve out better is a huge plus, as fast aggro decks
usually don’t care about their life total so much and trading some life for a
faster start will usually be more than reasonable. And second, you’ll see a lot
more players starting their life totals at 18 or 16 in the new Standard, which
is very good for aggro / burn strategies, because it’s quite a big difference
and will often be equal to one or two free spells (bolts to the face) for the
player who’s beating down. In the new Standard, I would watch out for a fast
red aggro deck that can burn the opponent out. Cards like Hellrider or Vexing Devil have a much easier life when your opponents keep dealing damage to
themselves.
Innistrad Block Constructed
was not very kind to one-drops, because all your dual-lands came into play
tapped on the first turn. The Ravnica duals, just like the Scars of Mirrodin
duals, put no such restrictions on one-drops of all kinds, so expect cards like Champion of the Parish, Stromkirk Noble or Delver of Secrets to continue
entering play on turn one for as long as the old/new RtR dual lands are in
Standard.
Arbor Elf untaps Forests,
but not just those that are basic, so it’s not unreasonable to assume that Arbor Elf will be untapping Overgrown Tombs and Temple Gardens from September
on (and very likely also Breeding Pools and Stomping Grounds, once Gatecrash
gets added to the mix). Both Llanowar Elves and Birds of Paradise will be
rotating out of Standard soon, which is going to leave Arbor Elf as the only
green one-drop accelerant, unless you need white, provided by Avacyn's Pilgrim.
This could still change, though, and I wouldn’t be surprised to see the Birds of Paradise’s second coming (or rather a twelfth coming or so) in Return to
Ravnica, as that’s exactly the type of card I assume would fit into a
multi-colored block.
Mutilate doesn’t mind if
you feed it with basic Swamps or with Ravnica duals, which actually helps a
great deal here. As we all know, mono-black is just an illusion that many
people want to be playable, but it never is (just kidding... to some extent).
However, being able to play Mutilate in multicolor decks as well (although they
should still be heavy-black, as you can only play four duals of each kind),
pushes this card a long way towards Standard playability outside of decks like
mono black Trading Post and actually turns Mutilate into something that
resembles Damnation a lot more than it might seem.

The uncommon two-color
creature cycle from M13 (Arctic Aven, Flinthoof Boar, etc.) also only asks for
a land type, not one that’s necessarily of a basic kind. While some cards from
this cycle don’t seem to be constructed worthy, at least two do look like
material that could very well be shining in Standard. Crimson Muckwader and Flinthoof Boar (almost a strictly upgraded Watchwolf) have what it takes, very
much thanks to Ravnica duals having the basic land types these creatures need.
That’s for the reprinting
of Ravnica duals. But there’s more – over 70 cards have already been spoiled at
PAX Prime and I’d like to briefly talk about some of them. So what’s new? In
what way will Standard change after the rotation of Scars block + M12 and the
introduction of Return to Ravnica?
The Golgari guild uses the graveyard
as a resource and we already have plenty of graveyard-oriented cards from
Innistrad. Frites was a deck that saw some play a while ago and cards like
Grisly Salvage (Instant for BG that lets you reveal the top five cards of your
library, put a creature or a land card from among them into your hand and the
rest into your graveyard) could provide a solid boost to the Standard
reanimator strategy. The card feels like a good cross-over between Mulch and Tracker's Instincts, which are two cards that both saw play in Frites.

Dreg Mangler (1BG 3/3 haste
with Scavenge for 3BG) seems like another interesting card that
graveyard-oriented self-mill strategies could use. I think that the card is
really good, even if you’re not using the graveyard as your primary resource,
and is basically a reincarnation of Boggart Ram-Gang, which was a card that
saw a ton of play back in Shadowmoor. With Dreg Mangler, we keep the solid
stats of 3/3 haste for three mana, but instead of Whither, we get the
possibility to give a creature a permanent +3/+3 bonus for five mana, once Dreg
Mangler hits the bin. This feels a little like Undying in a sense that if your
opponent just kills the creature, they’re slipping into the card disadvantage
territory. What also shouldn’t be overlooked is the fact that Dreg Mangler,
just like some of his other Golgari friends, is a Zombie. A three-drop might
not be exactly what Zombies need and green might not be the color they would
like to pair the most with, but a powerful Zombie that’s very much playable on
its own should be given a serious consideration by all the Zombie players out
there, especially if some more Golgari goodies will follow.

If Golgari ends up being
narrowly focused on the graveyard, I would take some time to go through all the
old Innistrad graveyard cards to see if some old tools couldn’t be used here. Boneyard Wurm, among others, is a card that I would keep in mind, since there
is a chance that it could become playable, if things go right.
With both Phantasmal Image
and Phyrexian Metamorph saying goodbye to Standard, Whipflare also rotating out
and Pyroclasm nowhere to be seen, I’m a little worried that we’re not going to
have enough answers to certain legendary 2/2 creatures, especially those with
Hexproof (you know, like some blue-white Grey Ogres, for example). I seriously
doubt that Evil Twin and Clone will provide us with good enough answers to
Geist, so hopefully Return to Ravnica will provide some good defenses here.
Jace 4.0 has also been
spoiled already (Jace, Architect of Thought) and I honestly don’t know what to
think about him so far. Just as his most famous form, he costs four mana. He
has a defensive +1 ability which says that in the next turn, opponent’s
attacking creatures receive -1/-0. That’s solid, although against some decks it
will be hardly enough to keep him safe. Then he has a -2 „mini Fact or Fiction“
ability: revealing the top three cards of your library and then taking one of
the two piles your opponent separates the cards into. That sounds about right,
although you won’t be able to do it more than once in three turns if you want
to keep Jace alive (unlike Jace 2.0’s Brainstorm ability). The ultimate of the
new Jace sounds pretty brutal – searching both players‘ libraries for a spell
and casting it, especially as you probably should be prepared for his ultimate
with playing a spicy spell or two in your deck (some Ultimatum would fit the
„ultimate“ ability’s flavor pretty well). But you know, the value of
planeswalkers is usually not decided by their ultimate, since when you’re
ultimating, you should be winning anyway.
So is the new Jace broken?
Is he going to get banned before December or after? I like the fact that he
only costs four mana, which is very much accessible. I also like that he has
one defensive ability and one card-advantage ability. But I’m not very happy
that his card draw ability costs half of his loyalty and that you can’t use it
more than once in three turns if you want to keep the loyalty on a steady
level. I think that Jace, Architect of Thought, is still pretty good. But he’s
(fortunately) not a Jace, the Mind Sculptor caliber of a card, not even an Elspeth, Knight-Errant one. I’m looking forward to playing with him, though, just
as much as I’m looking forward to playing with the rest of the new set, which is looking great so far. Hopefully the second trip to Ravnica is going
to be as awesome as the first one.
That’s all from me for
today. Thanks for reading and see you next time!
Adam Koska
Comments
Dreadbore is cool, and so is abrupt decay, but to me, shocklands don't necessitate a higher price tag on booster boxes. Im a little disappointed with the set. Nothing screams out: put me in a deck'.
The new mechanics in this set are a nice addition, Overload can have great game changing effects especially when used on a card like Cyclonic Rift. I do believe thoug that with the populate mechanic G/W is going to see more play then people expect. G/B Zombies will also see quite alot of play.
The new mechanics in this set are a nice addition, Overload can have great game changing effects especially when used on a card like Cyclonic Rift. I do believe thoug that with the populate mechanic G/W is going to see more play then people expect. G/B Zombies will also see quite alot of play.