
Adam Koska
About Adam Koska
Adam is an experienced player from the Czech Republic who has a number of high-profile finishes under his belt:
- 9th at Worlds 2009
- 9th at Pro Tour Kyoto 2009
- 45 Lifetime Pro Points
- Top 32 GP Vienna 2008
- Top 64 GP Krakow 2007
- Three times Czech Nationals Top 8
Return to Ravnica in Standard
Hey
everyone and welcome to a new installment of the Level Up series! The complete
Return to Ravnica spoiler has finally been released, so we can start throwing
ideas around to see what possibilities the new set holds. In today’s article,
I’m going to focus on post-RtR Standard and try to guess what some of the decks
will look like in the coming weeks. Bear in mind that this is more or less just
a brainstorming session and I obviously haven’t tested any of these decks, but
I’ll try to defend my views and predictions. You’re welcome to express your
ideas and opinions in the comments, as always.
I think
that there are essentially two places where to start when you want to make an
educated guess about the future shape of a format. First, you can take the
existing decks – the Block Constructed archetypes and what’s left of the
existing Standard decks – and see what new toys they get in the new set. And
second, you can try to search the new set for engines and build-around-me cards
with a high enough power level to justify spawning a whole new deck. I’m going
to use mainly the first approach in this article. Because today’s topic is
mostly theoretical and untested, I won’t go too much in-depth, but instead, I’d
like to cover a lot more material than what could usually fit into one article.
First,
let’s see what we have in Innistrad Block Constructed – these are the decks
that are already well tuned and are likely getting even better with the new
set. Usually, not all decks survive the transition from Block to Standard,
because some Block engines are simply not good enough, but some of them
certainly do.
Jund
Even though
you might not guess this from the results of the Block Pro Tour in Barcelona,
the best Innistrad Block deck is probably Jund (with or without the white
splash). Every single one of the top 8 teams in the World Magic Cup had this
deck as their Block constructed choice, which has got to mean something, and
I’m fairly sure that we’re in for another year with Standard rich on Forests, Swamps and Mountains in one single deck.
So what is
Jund about to gain from Return to Ravnica? That depends a good deal on which
direction you want to take it. Abrupt Decay and Dreadbore, the two rare removal
spells in Golgari and Rakdos, seem to fit in neatly, possibly replacing Tragic Slip or some other clunky removal spell. Ultimate Price, the Doom Blade on
mono-colored creatures, might be worth considering, but the multicolored
environment of Ravnica isn’t where you want to be playing it and I think I
would mostly reserve this card for other formats. Rakdos's Return, the new Mind Shatter / Blaze also seems quite appealing, especially when you take into
consideration that Jund already plays Avacyn's Pilgrims as mana acceleration –
something that works fairly well with this big X-spell. Another way how to
approach Jund would be to push the deck more into Golgari colors and focus on
Zombies, but this way is quite demanding in terms of color requirements, as
both Geralf's Messenger and Jarrad, Golgari Lich Lord, are quite color
intensive, so I think that perhaps it might be a better idea to stick with the
B/G core if you want to go with Zombies.
Vraska the Unseen is in the Jund colors and although she’s probably not in the top 5 of
the best planeswalkers ever printed (or maybe even the top 10), she still has
some applications, especially if the format evolves in a way favorable to her
(with lots of big threats and few small ones). Her ultimate also has a very
neat interaction with Kessig Wolf Run, a card that many Jund decks are already
playing, and since it’s not all that hard to reach her ultimate, it could
possibly be an ok game plan to deploy three assassins and then boost them with
Wolf Run.
U/W Control
Jund might
be the best Block deck, but the Pro Tour was won by a different archetype, the
U/W miracles deck. Is this deck capable of making the transition from Block to
Standard? With Mana Leak gone and Delver presumably becoming a smaller menace,
this might be just the right time for „big spells“ decks to shine. Azorius Charm seems to be pretty good for controlling decks, since putting an attacker
on the top of its owner’s library for just two mana seems pretty powerful. Add
to that the possibility to draw a card at instant speed, something you want to
be doing with a deck full of miracles, and you have a really powerful card. The
lifelink ability might not be the most useful one in a control deck, but
getting the maximum out of the first two abilities seems good enough, provided
the archetype is actually playable in Standard.
In addition
to these, U/W also got some „top end“ spells in Sphinx's Revelation and Jace, Architect of Thought and an excellent sweeper in Supreme Verdict. With this
uncounterable Wrath being probably the best sweeper in the format, that might
be a fairly strong incentive to go U/W if you’re planning to take the
controlling route. And speaking of uncounterable things, it’s true that there
are several good uncounterable spells in Ravnica and that, together with the
presence of Cavern of Souls and the departure of Mana Leak, sounds like a
fairly good reason not to play countermagic anymore, but there are actually
still good permission spells that have their place in the format. Syncopate
seems just fine and it provides some much needed defense against Lingering Souls, among other things.
UGw Hexproof
The third
most important Block deck is probably the one created by team SCG Black for PT
Barcelona, the green-blue-white aggro deck with shroud creatures and pump
spells. What I think is the biggest advantage this (and not only this) deck is
going to have in the post-RtR environment is that most of Geist of Saint Traft’s old enemies have rotated out. Whipflare, Slagstorm, Black Sun's Zenith, Phantasmal Image, Phyrexian Metamorph... all of them are gone and we’re left
with a format without a sweeper that costs less than four mana and is in less
than two colors.
Another
thing speaking for a successful transition of Sam Black’s „Bant“ list from
Block to Standard is the huge boost in mana consistency it could get. Mana
issues were the thing that was pulling this deck back in Barcelona, even though
the particular list that Finkel and Vidugiris played in the top8 reached a
satisfactory level of mana consistency (although one that was still far away
from perfect). With dual lands that can come into play untapped if that’s what
you want (and you’re willing to invest a couple of life), the mana problems of
the Block constructed format should be all but gone.
There are
no pump spells in Ravnica that would be on the same level like Wolfir Silverheart or Increasing Savagery, but there is a whole theme of cards that
are able to boost a creature, under certain circumstances. Scavenge on an Invisible Stalker or Geist of Saint Traft doesn’t seem like a bad idea, even if
the only playable creature with scavenge outside of black is Deadbridge Goliath. But a 5/5 for 2GG that can turn your Stalker into a 6/6 once it hits
the graveyard seems quite fair.
I’ve
already mentioned that Geist of Saint Traft got better with his old adversaries
now being history, but there is one more mechanic that could work quite well
with the Legendary Spirit. Populate works just fine with a 4/4 Angel that the
Geist creates, even though you have to populate at instant speed. But there are
cards capable of just that, if you’re willing to go into green, which the Block
Bant list does anyway. Trostani, Selesnya's Voice can populate whenever you
want and Sundering Growth, the hybrid green/white disenchant with populate can
be really brutal if you play it mid-combat with a 4/4 Angel to duplicate. And
the populate effect doesn’t even have to be all that random if you put some
more token-making cards in the deck. We already have Garruk Relentless from
Innistrad block and Ravnica offers a lot more, like the „token Watchwolf“, Call of the Conclave, which gives you a 3/3 Centaur token for the bargain price of
WG.
That’s it
for Innistrad Block constructed. How about the transition of some of the old
Standard decks? In Standard, there are a number of decks that seem to be flat
out dead in their current form, because they lose one of their key cards (Sun Titan in Solar Flare, Birthing Pod in Pod decks...). It’s entirely possible
that we’ll see decks that take a similar approach, possibly even in similar
colors, but even if there’s a future Esper control deck, the loss of the Sun Titan / Phantasmal Image engine means succession is clearly broken and it would
be a completely new deck. But not all of the Standard decks lose something key
and some of them actually gain more than they lose. The biggest winner, in my
opinion? Zombies.
B/G Zombies
The most
common second color of the pre-RtR Zombies lists oscillated between blue and
red, eventually moving more towards red, mainly for burn and Falkenrath Aristocrat. After Return to Ravnica hits the format, I think that the best
color to pair Zombies with is going to be green, hands down. Dreg Mangler, Lotleth Troll and Jarrad, Golgari Lich Lord, are all extremely powerful and are
all Zombies, which makes them seem almost made to support the Zombie tribe.
Many Magic expansions have some deck that’s pretty much „preconstructed“ and
easy to identify right from the drawing board and in the case of Return to
Ravnica, I think that’s the „Golgari Zombies“ deck. You thought that Mortarpod
with Gravecrawler was fun? Just wait till you try pitching a pair of Gravecrawlers into a turn two Lotleth Troll or sacrificing one to Jarrad, Golgari Lich Lord over and over again.
U/? Delver
When
talking about the transition of Standard decks, the number one deck that people
have on their mind tends to be Delver. The Delver deck, as we know it, is gone,
but the card itself is probably going to stay, even though Ponder – its best
friend – rotated out. Syncopate is a poor replacement for Mana Leak and the
phyrexian mana spells are also hard to replace, but there are definitely new
tools to make the Insectile Aberration dangerous again. Especially Izzet, in my
opinion, has the capacities to provide enough instants and sorceries to justify
playing Delver in a deck without any library manipulation. And once you’re
playing a deck with numerous instants and sorceries, Goblin Electromancer
becomes a real powerhouse, often providing more than one mana per turn, which
is excellent for a two-mana 2/2 that can still attack and block while turning
your spells into giveaway. Desperate Ravings seems absurd and Syncopate can
become a one-mana counterspell.
Aggro isn’t
the only direction in which you can go with an Izzet deck. The guild also
offers many top-end spells and while some of them are just too Timmy to be good
(I’m looking at you, Epic Experiment), others might very well work, if the
right Izzet (or possibly Grixis) control shell emerges. Thoughtflare, the spell
that lets you draw 4 and discard 2 for 3UR at instant speed, resembles Careful Consideration to a big extent and Niv-Mizzet, Dracogenius is a card that
basically wins you the game if you untap with it in play. Mizzum Mortars
provides a flexible removal / sweeper card if you need one and Izzet Charm has „versatility“
written all over it.
These are
the shells that I think are going to get the biggest boost from Return to
Ravnica. The set looks rich on Standard-playable cards and there are a number
of cards I’m eager to try out in constructed. I like how the guilds define the
starting points for brewing, but thanks to the abundance of mana fixing, they
don’t put limitations on the decks. I’m pretty sure that the coming season is
going to be a brewer’s paradise – Return to Ravnica is here and we’re in for
quite a ride.
Thanks for
reading and see you next time!
Adam Koska
I guess Jund zombies might be the right deck, probably with the only red card Falkenrath Aristocrat ;)
I believe Jund will be the most powerful combination overall, and you forgot one red card... Bonfire of the Damned! with that an Mutilate (remember if you have 8 lands that say swamp forest or swamp mountain and a number of other swamps it makes it more effective then it otherwise would have been. Plus you still have access to huntmaster, among other great green red an black cards, there will be a number of variations of Jund decks, but I do agree Jund Zombies looks very powerful as it is resilient and has very good removal to support this deck.
What about Rock decks? WBG seems like it has all the best cards from RTR plus resilient creatures like Troll and Strangleroot Geist.
I think a R/U delver deck can still be very viable in this format. Guttersnipe, Snapcaster, and sitting behind lots of cards with flashback seems like a very good setup.
Epic Experiment + Index doesn't play out very Timmy in Standard with a good build. Older formats it could be even more brutal and abusive.
I run Naya Aggro and URW Geist that are already rotation ready and they're pretty badass...check them out on mtgfanatic.com my tag ID is Dakkon
I dont think I am going to be running epic experiment in my U/R build. Nor do I think I'll be running index... 'desperate ravings', 'faithless looting', 'think twice'... mix in a little control and win with 'guttersnipes', 'delver', and burn. I'll need to figure out a way around 'rest in peace' and other graveyard hate but I think I can side board more aggro and be okay. U/R is going to be solid, as will Jund
so you wont be running and card draw, stacking, or filtration effects yet you intend on winning with guttersnipes and delvers....right...good luck with that stellar strategy.