
Kyle Boggemes
About Kyle Boggemes
Kyle is a tournament
Magic player who enjoys writing about the game and Drafting is his favorite format. He has a number of high-profile finishes under his belt:
- Second place finish at Pro Tour San Diego
- 4th place GP:
Washington DC
- Two Limited GP top 16s
Drafting with Kyle - RTR/RTR/RTR #3
Pack 1 pick 1:
My Pick: Corpsejack Menace
The pick is
basically between Corpsejack Menace and Selesnya Charm. I know GW is a better color combination, but
how much better? I’m about to find out
because I generally try to avoid this guild like the plague.
Pack 1 pick 2:
My Pick: Dreg Mangler
I could say
I’m a multi-color green deck and take Axebane Guardian, but I want to stick
with straight Golgari until something derails me. I haven’t got a chance to play with this
card, but it always pains me to pass it.
Not today!
Pack 1 pick 3:
My Pick: Giant Growth
This was a
tough pack because I was considering going into another color for Common Bond
or Voidwielder. I generally don’t like
to splash because I have to pick guildgates high to ensure a stable manabase,
but Golagri will take a longer time to get going which gives me time to
stabilize. I’ll stick with Golgari for
now since neither of the splashes are insanely powerful.
Pack 1 pick 4:
My Pick: Sluiceway Scorpion
I really
like the creatures with a cheap scavenge cost because there are plenty that are
expensive to use already. This creature
is very good and I’ll take it as a signal I can move in on Golgari for sure.
Pack 1 pick 5:
My Pick: Soul Tithe
I can
possibly splash this card, but I’m not excited about it. Nothing in this pack for most of the popular
strategies.
Pack 1 pick 6:
My Pick: Mind Rot
That’s a
late Izzet Charm, but I would rather someone gets put into a different guild
next to me. I don’t mind Mind Rot for
these rock-style decks.
Pack 1 pick 7:
My Pick: Slum Reaper
I like this
card way more than Perilous Shadow.
Golgari already has plenty of mana sinks that I don’t want to spend too
much time pumping the shade.
Pack 1 pick 8:
My Pick: Stonefare Crocodile
This is a
solid body, but not much else. I want to
send the signal Golgari is not for sale.
Pack 1 pick 9:
My Pick: Sewer Shambler
This is a
great signal that this card tables.
Pack 1 pick 10:
Downsize Rakdos Guildgate Cancel Druid's Deliverance Sphere of Safety My Pick: Rakdos Guildgate
I can
possibly splash a red card with this bad boy.
Pack 1 pick 11:
Selesnya Sentry Chronic Flooding Batterhorn Faerie Impostor My Pick: Batterhorn
Not a
terrible splash versus keyrunes.
Pack 1 pick 12:
Zanikev Locust Mind Rot Bellows Lizard Horncaller's Chant My Pick: Zanikev Locust
Flying
seems important with the scavenge creatures.
I don’t want too many high drops because of the large number of scavenge
creatures I have already.
Pack 1 pick 13:
Urban Burgeoning Firemind's Foresight My Pick: Firemind's Foresight
Has anyone
ever done something effective with this card?
I want to hear about it in the comments.
Pack 1 pick 14:
Doorkeeper My Pick: Doorkeeper
Monsters
Inc. called...
Pack 2 pick 1:
My Pick: Drudge Beetle
I check the
price of Supreme Verdict (1 tic) and forget about raredrafting. Then I check my mana curve and realize it’s
pretty high so I want to take an early beater.
Another consideration is Grisly Salvage since I have so many scavenge
creatures as well as a bomb I want to find in Corpsejack Menace.
Pack 2 pick 2:
My Pick: Auger Spree
This card
is worth the splash and I already have the Rakdos Guildgate. My next consideration is Grim Roustabout
since it’s actually better as a defensive monster in Golgari than an aggressive
creature in Rakdos.
Pack 2 pick 3:
My Pick: Korozda Guildmage
That’s what
I get for forcing a guild. Since many
players are averse to picking Golgari, the 1-2 drafters at the table usually
end up with pretty solid decks.
Pack 2 pick 4:
My Pick: Rakdos Keyrune
There isn’t
much for me, but this could help my splash.
Pack 2 pick 5:
My Pick: Launch Party
I would
prefer a 1-1 mix of Launch Party and Slum Reaper since the token decks could
make me look like a fool. This makes my
deck a little more diversified.
Pack 2 pick 6:
My Pick: Trestle Troll
This card
seems like one of the main reasons to be Golgari. It’s a great blocker to help you stall for
the later turns.
Pack 2 pick 7:
My Pick: Korozda Monitor
I don’t
want a ton of this guy because the scavenge is so expensive, but it’s a solid
beater. The trample is decent when you
get to the stage where you want to start scavenging.
Pack 2 pick 8:
My Pick: Perilous Shadow
I can pick
up one of these guys now.
Pack 2 pick 9:
My Pick: Tavern Swindler
The grizzly
bears are pretty solid in this deck since you can pump them up with
scavenge. I haven’t used the ability
yet, but it could screw up some math at some point. My curve is high so I want something early.
Pack 2 pick 10:
Blistercoil Weird Blustersquall Tablet of the Guilds Traitorous Instinct Chorus of Might My Pick: Traitorous Instinct
I can definitely
see myself splashing for this out of the sideboard versus a large monster.
Pack 2 pick 11:
Downsize Cremate Traitorous Instinct Street Sweeper My Pick: Cremate
A fine
sideboard card for the mirror.
Pack 2 pick 12:
Aquus Steed Chemister's Trick Chorus of Might My Pick: Chorus of Might
Pack 2 pick 13:
Search Warrant Catacomb Slug My Pick: Catacomb Slug
Pack 2 pick 14:
Chronic Flooding My Pick: Chronic Flooding
Pack 3 pick 1:
My Pick: Rix Maadi Guildmage
This card
is very strong and I have the guildgate already. There isn’t much for me in Golgari and I
expect one of the scavenge creatures to table.
Pack 3 pick 2:
My Pick: Golgari Guildgate
I think I
should have taken Grisly Salvage after reflecting on the draft.
Pack 3 pick 3:
My Pick: Daggerdrome Imp
I want one
of these in the deck since it’s a decent two drop and has evasion.
Pack 3 pick 4:
My Pick: Brushstrider
He seems
decent with scavenge and blocks down three drops. It was a close call between this and the
roustabout, but the +1+1 counters on an unleash creature isn’t the best.
Pack 3 pick 5:
My Pick: Mind Rot
I don’t
want Terrus Wurm in my deck since I already have enough stuff to do with my
mana. The focus on the draft at this
point is to keep my curve low because scavenge gets worse as your curve increases.
Pack 3 pick 6:
My Pick: Deviant Glee
This card
is getting the respect it deserves and you need to pick it higher. Even if I have a lot of scavenge, this is a
great pump spell.
Pack 3 pick 7:
My Pick: Sundering Growth
I don’t
have any good ways to kill artifacts and enchantments so I’ll take it for the
sideboard. There’s no way I want 2
crocodiles.
Pack 3 pick 8:
My Pick: Golgari Charm
Sometimes
some cool cards come your way. Don’t
forget this card kills key enchantments!
Pack 3 pick 9:
My Pick: Sewer Shambler
Pack 3 pick 10:
Rootborn Defenses Azorius Guildgate Rakdos Ringleader Trostani's Judgment Dispel My Pick: Rakdos Ringleader
Pack 3 pick 11:
Mizzium Skin Counterflux Catacomb Slug Shrieking Affliction My Pick: Counterflux
Pack 3 pick 12:
Tenement Crasher Survey the Wreckage Axebane Stag My Pick: Axebane Stag
Pack 3 pick 13:
Heroes' Reunion Street Sweeper My Pick: Street Sweeper
Pack 3 pick 14:
Survey the Wreckage My Pick: Survey the Wreckage
Here’s the
deck I ended up playing:

Notable
exclusions:
I cut the
Keyrune at the last second because I needed to draw one of the two remaining
red sources to make the creature side useful.
When you splash the keyrunes, they will typically be worse than an Axebane Guardian since you need the splash mana to make it a creature.
I left Rix Maadi Guildmage on the sidelines because I would need two of my red sources to
make it useful. It can be good to
activate it once, but I don’t think it’s good enough to splash. My error in the draft was not taking these
things into consideration. The damage
ability is also pretty weak outside of an aggro deck if it means a little over
one point a turn on average.
Overall,
I’m happy the way the deck turned out. Corpsejack Menace, Dreg Mangler, and Golgari Charm are top picks for the
archetype.
Onto the
rounds!
Match 1
game 1
I lose the
die roll and he chooses to play. We both
keep seven cards.
As you can
see from the picture, the game was completely dominated by Jarad (that’s
Jarad!). I could have pumped up my
swindler, but it would only end up trading (it can only be Jarad!). The powerful bomb was going to be tough to
handle considering he had Grisly Salvage (I should have picked it higher).

Sideboard
in: Traitorous Instinct and Cremate
Sideboard
out: Mind Rot and Tavern Swindler
Match 1
Game 2
I’m on the
play and we both keep seven.
The
powerful cards in my deck decided to come and play. Dreg Mangler and Corpsejack Menace did a
number on him. After he stabilized, Daggerdome Imp got really big from scavenging and there was nothing he could
do. The flying combined with scavenge
was everything I had hoped for and more.

Sideboard
in: Batterhorn (he had a lot of keyrunes)
Sideboard
out: the other Mind Rot
Match 1
Game 3
He’s on the
play and we both keep our openers.
The game
starts out with us both playing mediocre creatures and jockeying for a good
position. This changes when he casts Jarad's Orders for a footlong (Korozda Guildmage and Jarad, himself). He declines to return it to his hand
immediately and I draw my sideboard card- Cremate. Once he sacrifices the lands, I remove it
from the game in response.
After this
interaction, he’s a little low on resources for the guildmage (which wasn’t
amazing anyway since we were playing the same colors). The Batterhorn took out a keyrune and the
locust grew quite large thanks to Corpsejack Menace.

The popular
perception of Corpsejack Menace is that he’s a vanilla 4/4, but you have to be
very conservative to get the full effect (which will win you the game). I don’t want to risk losing it to a pump
spell or any other shenanigans.
Now that I
got all of those Jarad puns out of my system, let’s go to the next round!
Match 2
Game 1
I win the
die roll and go first. We both keep
seven.
He’s
playing Rakdos, but I have the fast draw with Korozda Guildmage, Daggerdome Imp, and Corpsejack Menace. An opposing Splatter Thug gets unleashed, but I have the upper hand. The imp makes sure my life total doesn’t drop
too low and Slum Reaper kills his only source of recurring damage (Splatter Thug).

No
sideboard for this matchup.
Match 2
Game 2
He goes
first and we both keep.
His draw is
once again quite slow with a turn 3 Splatter Thug (which I promptly Augur Spree). Korozda Guildmage gets aggressive
versus his red creatures so he can’t block any of my attacks. Traitorous Instinct makes the game
interesting because he can randomly kill me from a decently high life total.

Match 3
Game 1
I win the
die roll and mulligan while he keeps seven.
This was
another game where I had to use restraint to not attack into creatures with Corpsejack Menace. The possibility of Giant Growth, Swift Justice, or Common Bond was too risky. Once we had a nice little staredown, I attack
and regenerate my team with Golgari Charm.
He has two Swift Justices to keep most of his team alive and gains some
life in the process.
We both
start to flood out in the later turns and he’s afraid of my Sluiceway Scorpion
scavenging for double counters. He ends
up declining to block it until he goes down to two life while I don’t attack or
block with the Corpsejack Menace. After
he trades with the scorpion, I draw Korozda Monitor and the trample plus
scavenge took the game.
Sideboard
in: Rakdos Ringleader
Sideboard
out: Mind Rot
I think one Mind Rot is enough because the grindy nature of this deck means the second one
will likely be a dead card later. The
ringleader can hold off centaur tokens quite well.
Match 3
Game 2
He goes
first and we both keep seven.
We have
another game where we both draw a bunch of creatures that stare at each other
for a while. His Security Blockade was
holding off my Daggerdome Imp. I once
again had Corpsejack Menace that sat there until counters started going onto
the imp. There was a turn where I
attacked with almost everything and he had a Rootborn Defenses to blow me
out. That card is very good and I
certainly rate it higher after this draft.
I’m pretty
low on creatures and he still has a ton of them thanks to the Rootborn Defenses,
but Daggerdome Imp is a 5/5 lifelinker.
I hide behind the imp while I pump it up each turn. After it becomes a 9/9, I attack to give
myself some life and he goes down to 15.
After I chump block with two creatures (Dreg Mangler and Sewer Shambler),
I pump up the imp to a 19/19 on the following turn thanks to Corpsejack.

Victory.
I have to
say I was a fan of the way this deck played out, but I certainly got lucky to
draw Corpsejack Menace so many times.
This was a good exercise for me because I think it’s important to be
familiar with all of the guilds. You
never know which bomb you will open so being flexible and comfortable is
crucial.
Corpsejacks
for all!
Thanks for
reading,
Kyle
Kyle,
Can you comment on how effective the trestle troll was for you? I agree with your other missed pick, but I would have picked daggerdrome imp over the troll because of the amount of scavenge you had, and the likelihood of getting at least one grisly salvage. Would you have changed this given another go around?
It's a really close call because both creatures are pretty powerful for this archetype. The imp has been strong in both Rakdos and Golgari thanks to the power of Deviant Glee and Pursuit of Flight. Sometimes the Grisly Salvage goes 10th pick and other times you have to pick them up early and it all depends on who else is in the archetype. That was my big error for this draft because the guy who opened Jarad was picking them and I should have been able to tell. I think the first trestle troll is better than the first imp, but I would pick the imp over the troll after I already have a troll because too many walls isn't good.
I understand your decision to go for Deviant Glee over Slitherhead. Do you think it would have made a difference if you would have picked Slitherhead over Deviant Glee especially with Corpsejack Menace's ability? I keep thinking I would have picked Slitherhead instead.
I may just have an affinity for Deviant Glee, but since it takes a little bit of time to get Slitherhead off the ground makes me go for the enchantment. This deck probably had an abnormally high amount of scavenge which should factor into the decision.
At my pre-release, Firemind's Insight won me many games with my Izzet Control build. It fetched for 3 mana Auger Spree, for 2 mana Cyclonic Rift and for 1 mana either Street Spasm or I even once fetched out of the sideboard a Dispel to counter an instant removal. I had 2 Goblin Electromancer, so it allowed the Insight to be fairly cheap. I do understand that my build was particular and it isn't usually very good, but you wanted a story of someone who actually went 4-1 with a maindeck Firemind's Insight : you got it now :)
fetching from the SB is a no-no