In Part 1 of this series, I shared with you an overview of the key aspects of putting together a play group. In Part 2 I discussed how to take those basic philosophies and apply them to the altering of game rules and deck building. In Part 3 today I want to dive further into specific card choices for deck building, focusing on Commander and how all the previous topics can affect overall game play and enjoyment.
Jesse takes a look at the new Commander 2013 product. If you have been shuffling your brain with the idea of getting involved with this format, now is the time to put everything else aside and sleeve up 100 cards!
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