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2012 (and the Missed Trigger Policy) in Review

Ask the Judge

About Riccardo Tessitori

Riccardo Tessitori
Riccardo Tessitori

Riccardo Tessitori is a level 5 judge from Italy (and former Pro Player ^__^); he judged a hundred professional events, headjudged 15 Grand Prix events in Europe, the United States and Asia and has been headjudging Pro Tours and World Championships since 2009:

  • Pro Tour Kyoto 2009
  • Pro Tour Austin 2009
  • Worlds Chiba 2010
  • Pro Tour Philadelphia 2011
  • Pro Tour Barcelona 2012
  • World Magic Cup Indianapolis 2012

2012 (and the Missed Trigger Policy) in Review

Hello everybody!

It’s holiday time and we are all resting at home, waiting for the beginning of the next season; indeed, GPs will start in just a week, and I’m sure that you have plenty of drafts and trials at your local store!

As we near the end of the year, it’s time to take a look at our year together, and also make plans for 2013.

Happy reading.

Questions of the Week

Q: I control Wild Defiance and Spellskite; can I attack with my Spellskite, cast Mutagenic Growth on any of my opponent’s creatures and then redirect it six times to my Spellskite to deal 20 damage (6*3+2)?

A: No. Wild Defiance triggers when your Spellskite “becomes” the target of Mutagenic Growth, which happens only the first time that the Growth is redirected. The other five times that your Spellskite tries to redirect the Growth, nothing changes, because the Growth is already targeting the Spellskite.

Q: If I gain control of my opponent’s Wurmcoil Engine and then it dies, who gets the tokens?

A: You. Wurmcoil Engine is one of the many cards that have a triggered ability that says “YOU gain”, “YOU put”; at the moment it goes from the battlefield to the graveyard, you are the controller, and the ability refers to you.

Q: How does Cascade interact with spells with X in their casting cost? I mean, can I cast Bloodbraid Elf and then Fireball?

A: It doesn’t work. Any spell with Cascade would allow you to cast Fireball, because X is considered equal to zero (everywhere except the stack), but you would be casting a Fireball for zero, which is not what you want to be doing.

Q: I control Tamiyo with 8 loyalty counters and I activate her ultimate ability; will she return to my hand?

A: No. Tamiyo would be put into your graveyard immediately, while her ability would be put on the stack (just like any other activated ability, except mana abilities); the effect of her emblem becomes active when the ability resolves, but at that time Tamiyo is already in the graveyard.

Q: I control Perilous Myr, and I cast Deadly Allure; I attack with it, my opponent blocks it, and it dies; I wonder if the extra 2 damage will have deathtouch.

A: Yes, you will be able to kill one of your opponent’s creatures with the 2 extra damage. The triggered ability that makes Perilous Myr deal 2 damage when it dies will check the characteristics of the Perilous Myr that was on the battlefield to determine the source of the damage; the 2 extra damage will “have deathtouch”.

Rules – 2012 in Review

Twelve months, twelve cards of the month:

And also a few sections of the series called “Damage on the stack”:

Event Reports – 2012 in Review

2012 has been a great year! The number of GPs doubled, we had the first World Magic Cup with the great new team format, and I got even more opportunities to dedicate tournaments to great judges and great people!

The end of the year is the best moment to choose a “Judge of the Year”!

I'm aware that there are so many great judges that it would be very difficult to choose a single person, because everyone has something to be mentioned for…. so let’s choose some kind of Top5!

I’ve been thinking about five people with five different roles, what a coincidence ^__^

Jeff Morrow is a level four from the United States; in addition to his very visible role of head judge at GPs (especially at a few Japanese GPs, like GP Yokohama in June), he has been doing great work behind the scenes about the L3 advancement process.

Jason Lemahieu is a level five from the United States; he had the honor of headjudging his first Pro Tour in Seattle in October, but he has been a great role model for all the judges for several years; what is not visible to those who see him only at tournaments are his work in leading the creation of the brand new judge website and his contribution to many judge projects.

Kim Warren started this year as a brilliant L2 judge who had been travelling to several GPs in Europe and also outside of Europe, brilliantly passed the L3 interview in March, got the Regional Coordinator role in May, continued travelling all around the world, moved to France but kept taking care of the UK… what a year!

David de la Iglesia is a level three from Spain who has been travelling even more in both Europe and the United States (I wonder if he spent more days in Spain or abroad ^__^), and has been working tirelessly on a few judge projects like the official MagicJudges Facebook page, the education initiative Knowledge Pool, and the community initiative Staff Lists (I wonder if he ever sleeps).

If I had to choose a “judge” of the year, I would choose one who isn’t actually a judge, but who contributes to the wellbeing of the judge program, by coordinating our efforts and showing great care, both on a professional and on a personal level; he never comes to Magic events, but he’s always available to help anyone in need: Andy Heckt.

Thanks to all of you for your great contributions to the world of Magic!

Tournament Policy – 2012 in Review

What’s the hottest topic of the last months in tournament policy?

There is no doubt, it’s the new and newer and newer again and newest Missed Trigger rule!

The rule about how to handle triggered abilities has changed a few times during the last 12 months, and many articles have been written about it; let’s take a look at a few of them, at the current missed trigger rule… and at a couple of possible changes for the future ^__^

Before December 2011

Until December 2011, when we were missing a triggered ability, we were committing an infraction and we had to fix the problem by putting it on the stack.

OK, there were some cases when the solution wasn’t just “put it on the stack now”:

  • If it was an optional ability (those with “may”), it was lost.
  • If it had a default choice (like “sacrifice me because you didn’t pay echo”), the default choice was applied.
  • If it had no visual representation, it resolved.
  • If more than one turn cycle had passed, it was lost.

In general, the approach for the vast majority of missed triggers was *put it on the stack now*.

December 2011

Then, in December 2011, a hurricane arrived, and the approach became *you shouldn’t help your opponent in beating you, by helping him to remember his triggers*.

And here started what was probably the most troublesome year of our level five Toby Elliott, friendly called “Mr. Policy”, who has the great honor of defining and writing the Infraction Procedure Guide…. and the curse of being the target of all types of feedback and complaints about all the possible corner cases that aren’t perfectly covered by the official document. (I have already stated a few times and I insist: if I had the responsibility to write the official policy, our world would be much more chaotic, we would have errata and corrections every week, I would probably be brought to an asylum soon… so, thanks, Toby, for being around and having the role of policy-lightning-rod ^__^)

In the last days of December, we had a version of the IPG that was about to make Transcendence one of the most wanted cards; this version was interesting, but had some flaws and had to be withdrawn before it became effective.

During the first few months of 2012, we used the old rule from the October 2011 version.

At the beginning of April, no, wait, was it April the first? (April fool’s, help!!!) The nowadays famous but once dreaded lapsing abilities were released to the public, generating a good number of articles:

You can read the initial introduction from Toby Elliott here.

You can read a couple of articles from your beloved Blackborder judge here, where I made the experiment of writing a difficult article to explain lapsing abilities and here, where I dared to publicly express my opinion about what I liked and what I disliked about the policy.

Today

Then, the October version was made public, and the approach became *you choose if you want your opponent’s triggers to happen*.

As expected, the first article was written by Toby Elliott.

In the last weeks, we had quite a high number of other articles, from Owen Turtenwald, Steve Guillerm, Melissa DeTora, James Bennett, James Bennett again, Toby Elliott, and Jason Flatford, and a significant number of comments on Facebook, Reddit, forums and surely many other social networks I don’t even know.

I took the time to read all these articles, and here is what I understood (and liked or disliked, to satisfy your desire of reading more of my personal opinions; now I cross my fingers and hope that I didn’t write anything too abstruse):

LIKE – Effects without visual representation now have to be announced. Yes, thank you! I had been studying the rules for years and it was very easy for me to see the difference between Exalted (which has no visual representation) and other very similar effects like putting +1/+1 counters or giving +1/+1 to a target creature, but I have always found it counterintuitive for new players. Today, I have to announce ALL my triggers, there is much less confusion and room for misunderstanding; I am happy we finally got rid of this category of triggers.

LIKE – There is no more list of lapsing effects. Yes, thank you! Having a list of “here you have all the effects that are lapsing” and “policy documents are updated every three months” meant that judges would have interpreted the list in an extremely precise way (“if it’s not on the list, it’s not lapsing and I must fix it”). Now it’s somehow similar to saying that all effects are lapsing, and it will be the opponent who gets to choose.

LIKE – Judges should remain silent when watching matches; in case of doubt, I beg all the judges to silently walk away from the table and ask another judge if they have to intervene because a detrimental ability was missed. Judges should not grab cards to read them, judges should not give the impression that something is creating problems or doubts on the table (if I am playing a game and I see that judges are observing my table and discussing it, I can guarantee that I will carefully read all the cards on the table before making any action; if I missed any of my triggers, it’s like I am told to check carefully before continuing playing).

DISLIKE – There is no clear line between beneficial (positive) effects and detrimental (negative) effects, but I believe that we will never be able to define it. I am sure that my Dark Confidant, when I am at 20 life, has a beneficial ability (and both the judge and my opponent will stay very silent) and I am also sure that my Dark Confidant, when I am at 1 life, has a detrimental ability (and it will be very hard to convince the judge that I made an innocent mistake; personal advice: if you are playing a GP where I am the HJ and you are at 1 life, don’t forget your Dark Confidant, really, just don’t put the two of us in such an unpleasant situation, thank you), where can we draw the line? At 2 life? Or maybe at 3? No, let’s make it 4? Come on, make it 5? OK, you got it, there is no clear line and there will never be. Personal advice for judges: when in doubt, stay away from the table and mind your business! It’s much better to miss a detrimental effect than interfering with a game; always remember that the best person who can determine if an effect is beneficial or detrimental is the opponent!

LIKE – Triggered abilities must be announced. While in the past, we could argue that I could have just said “Upkeep” or “You have priority” or “You want to do anything?” or similar, today we have to clearly announce the triggered ability. Thanks to this, it must be clear to our opponent that there is an ability on the stack, and we should be able to avoid inappropriate discussions like “You didn’t say it clearly” or “I would have wanted to respond”.

DISLIKE – The official name is *Missed* trigger, but in my mother tongue, I often tend to translate it as *Forgotten* trigger (actually, in the Italian document we translated it as “Forgotten”); the official documents say that I have to demonstrate that I am aware of the existence of the trigger, but it’s also true that I can fail to correctly communicate it or I may communicate it at the incorrect time (see more in the “future” section below); I believe that there is still some lack of clarity here.

LIKE – Drawing a card is now considered a beneficial effect. Thank you, I have been playing for more than ten years and I don’t remember winning a single game by decking my opponent; I am happy that now I have the choice of making my opponent miss a card draw in case I am not playing a Mill deck.

DISLIKE – I personally don’t like the current rule that says that I can stay silent when my opponent forgets his triggers; I believe this is just a matter of culture, because if a card says that I have to lose life, I HAVE TO lose life, even if my opponent doesn’t notice. I clearly understand the reason why the rule changed (let me be clear, if the majority of the Competitive players want it like this, I will gladly follow it), but I personally am just not able to win a game because my opponent forgot a couple of triggers. This is not something that makes the rules worse; this is something that simply doesn’t fit in my personal concept of fair competition.

DISLIKE – I’ve never played Magic Online, but I’ve been told that triggered abilities are automatically shown; I hope that players who participate in Competitive events in real life know that they have to remember and announce all the triggers. Real Magic and Online Magic cannot be identical; “but it works on Magic Online” should not be a reason to bend the rules of real Magic, please keep that in mind. I don’t think there is a solution to this, and I accept that there are differences between the digital and the paper versions of Magic.

LIKE – A player just needs to demonstrate awareness of the trigger. This means that I should just make my opponent understand that I am remembering/using my trigger, but I don’t need to declaim the full effect. Pointing at a card, or saying the name of a card or of an ability is enough to demonstrate that I put the ability on the stack. If either I or my opponent believe that there might be a misunderstanding, we should clarify it before continuing the game, but this doesn’t mean that the trigger was missed.

LIKE – Magic is a game that has to be playable by two competitors who don’t have a language in common. My experience from Asian GPs is that misunderstandings or missed trigger problems are quite rare (I might say that I see more issues at my local PTQs than at GPs with people speaking only Chinese, or only Japanese or only Thai); I am happy to see that people who have troubles communicating with words are still able to somehow communicate during a match of Magic.

LIKE – The official document says that “A trigger is considered missed once the controller of the trigger has taken an action after the point at which a trigger should have resolved”. An action can be a game action like casting a spell or activating an ability, but it can also be a verbal communication like “can I block?” “yes” when a creature with exalted is attacking. Replying “Yes” to the question “can I block?” is considered to be an action. Failure to communicate, like “doing nothing for ten seconds” is not to be considered an action; I encourage all the judges to make their rulings based on physical action and verbal communication, and NEVER based on the amount of time that passed (have I ever told you that our perception of time can be very different?). This is an aspect that still needs to be taught to many judges: the amount of time that passed is not a good factor, while questions and answers are a good factor in determining if the game progressed or not.

DISLIKE – Judges should not take the game state into account when determining if an effect is beneficial or detrimental. Because the IPG are applied only at Competitive and Professional events, and because Competitive and Professional events are staffed only by L2+ judges, I would like judges to be allowed to take the game state into account (well, in the Dark Confidant example above, I clearly said that it can be beneficial at 20 life and detrimental at 1, didn’t I?); if we remember the rule of “in case of doubt, mind your business”, I am confident that L2+ judges can be able to take the game state into account without issues.

DISLIKE – I believe that Missed trigger and Out-of-order-sequence aren’t defined clearly enough; judges and players tend to use Out-of-order-sequence to allow a trigger to happen. There should be more clarity (see below for more details).

I have to say that I didn’t count the numbers of “like” and “dislike”, because this has no meaning; I admit that I added these two words just to make it more interesting (think about it, were you more interested in reading a sentence next to a “like” or a “dislike”? If you are thinking “well, maybe”, I got you! ^__^)

More, I remind you that the concept of my use of the term “dislike” doesn’t mean that the world is ending, that my policy-expert friends aren’t doing their job, or anything similar; if you got this impression, I remind you that English is actually my third language and I know that I am missing the nuances of the language.

The Future

Well, I’ve often been taught that I should speak up if I believe that something can be improved; giving feedback in a constructive way should be a method to help our friends.

I found a few but significant examples where I would like the rule about missed triggers to be different, in several ways; I have been thinking about it, and I came to what seems to me a nice solution for these few situations; I didn’t make any efforts to find flaws in this solution, because I know that writing my idea in an article would have allowed me to find plenty of people ready to find weaknesses (call it “most gain with the least pain” ^__^), so get ready to shoot.

If just one of these ideas will bring a change for the better to our policy, it will be great, so please help us understand if they are good or bad (and, I am sure, I will also see if they are explained well enough).

Guiding principles:

  • A triggered ability is missed only because of it being forgotten, not because of lack of clear communication
  • A game of Magic should be enjoyable even at a high level of competition; an excessive use of technical requirements decreases the enjoyment, which is considered to be fundamental

Issue 1: unclear or inappropriate communication.

Imagine a game of Magic between an Italian and a Japanese player; they don’t speak English, but they have to play. Verbal communication in English is not a viable option; all triggers have to be communicated with non-verbal systems.

A couple of different situations can cause problems:

  • Triggers associated with resolving spells; for example: I put my Claustrophobia onto your creature, but I don’t say that you have to tap it.
  • Delayed triggers created by resolving spells or abilities; for example: I use Jace to give -1/-0 to your creatures, but I don’t mention his effect when you attack me.

Solution to issue 1: If a resolving spell or ability immediately triggers another ability or creates a delayed triggered ability, the simple action of resolving the initial spell/ability is a clear sign that I am aware of the existence of the triggered ability.

This way, I wouldn’t have to mention effects like Jace’s twice.

Issue 2: incorrect resolution of the stack.

Out of order sequence applies to a series of actions that are all legal, whose final result is clear to all players, but that have been performed in the incorrect order; the reason for performing the actions in the incorrect order may be ignorance of the rules (we might discuss if we should apply out-of-order-sequence or if we should reward a better prepared player, but for today let’s assume that we accept an incorrect resolution of the stack) or a relaxed way of playing the game.

A couple of famous scenarios come to my mind:

  • Birthing Pod and creatures with Persist/Undying; technically, the creature with Persist/Undying must be returned to the battlefield before I search the library to find another creature.
  • Emrakul and the extra turn; technically, I should mention that I will play an extra turn before Emrakul resolves.

Solution to issue 2: If there is more than one spell/ability on the stack and one of them is a triggered ability, the ability is considered missed when the controller of the ability performs an action after the stack emptied.

Solution to issue 2, phrased differently: resolving the stack in the wrong order doesn’t cause a triggered ability to be missed.

Issue 3: delayed triggered abilities or abilities that have an effect later in the game.

This looks like a repetition, but the solution is more creative ^__^ (I will do my best to describe it well enough).

A few cards create delayed triggered abilities or have triggered abilities that create an effect in the future; it may be common to fail to correctly demonstrate that we are aware of what is happening in the game because the moment when the *original* effect is created is different from the moment when the *final* effect is applied:

  • An event triggers an ability that creates a delayed triggered ability; example: my Loyal Cathar dies.
  • An event triggers an ability that has an effect later in the game; example: casting Emrakul makes me play an extra turn, which is an effect that applies after I finished my turn.

Solution to issue 3: the controller of a triggered ability should communicate about the trigger in a period that starts the moment the ability is created (when my Loyal Cathar dies or when I cast Emrakul) and finishes the moment the effect happens (when I return my Loyal Cathar to the battlefield transformed or I start my extra turn)

Issue 4: the opponent can wait for the best moment to put a trigger on the stack.

During Innistrad block, a couple of players mentioned to me that allowing the opponent to put the missed trigger on the stack at any moment during the turn might cause weird situations during combat, especially with a werewolf transforming.

Solution to issue 4: missed triggers cannot be put on the stack when other spells/abilities are already on the stack (I’d say that this issue is already solved by the current rules, which say that the missed trigger is added at the bottom of the stack) and cannot be put on the stack during the combat phase.

I’ve never seen such werewolf-transforming-during-combat situations and I believe that this type of situations is so limited that this issue is next to inexistent, but maybe you will find other significant examples.

Please feel free to post any positive or negative comments about these ideas; the more feedback the policy experts receive, the more data they have to make good decisions for the future.

Plans for 2013

Rules: the Card of the Month series has been appreciated and will continue, together with a few sections of the “damage on the stack” series.

Policy: this was one of the most requested topics, and my current idea is to analyze each of the sections and of the categories of infraction of the IPG (Infraction Procedure Guide), one per month.

People: instead of the dedications at the end of the tournament reports, the current idea is to introduce to you one of the senior judges each month.

Tournaments: if I add the IPG analysis and the judge introductions, I have to make cuts somewhere, and I should say goodbye to the tournament reports.

Let’s see how it goes with this plan; counting two articles per month, each month we would have:

  • a card of the month
  • a section/category of the IPG
  • a senior judge
  • the questions of the week, always (twice)
  • your questions, always

Don’t forget to submit all your rules questions for the next installment of Ask the Judge:

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