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Magic 2011 Core Set
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(60 cards)
This deck will not work. Planeswalkers are there to enhance a deck NOT be a deck.My suggestion is to totally rethink this deck. I would keep 2 or 3 of them and run different cards to help get them out or be able to defend against enemy attacks until your planeswalker can hit the table.
Ok dude. let me tell you something. With this deck... you are going to die. I run a vary successful planeswalker deck and I think that you proably got this idea from me. You dont have the right mana. Think. about this. what happens when you have just filter lands out. While the oposing player is killing you bit by bit, you are sitting in the corner waiting to draw a reflecting pool or an exotic orchard. Also: one Nicol Bolas. you wont be able to get him out as easier as the others 8 mana is alot. And why do you have golgmane? Take him out. you mind as well just run 5 of the same legendary creatures. Ajani vengant has alot more control. And Chandra Nalar is also too expensive. Run just two she is not as important as others. And the only reason to have thought hemorage is... Well there is no reason. Great you took the Maelstrom pulse from their deck but not thet 4/4 creature that is killing you. Also, you should only post decks that you own, the only reason to post this is to get points.
That last post was my sorry. having problems with logging in.
sorry dude but this deck just isnt gonna work. U probably forgot planes walker are just other players, they cant attack, and u need creatures to rotect them..DUHHHHHHH!!!!!
Wow this deck is not worth after all. You may notice there's a lot of planeswalkers with high mana cost, especially for Ajani (they're too many) and Nicol Bolas (you will have him in your hand one or even two on turn six), also with this strategy, the planeswalker can be played only one each turn. I think the removal spells like WoG is good, but drawers and creatures more important to protect your planeswalkers right away... Wall of Denial is good, but not solving many problems.... I have planeswalker deck, just for casual play, but it really work. Just 14 planeswalkers more than enough, like Jace x4, Chandra x2, Ajani Vengeant x3, Elspeth x2, Liliana x2, and Bolas x1. It's four control deck, but with drawers, counters, removal spells, and few creatures... Sorry but you may re-arrange your deck for the win.
no basic lands :D... its like you just visited FMC for the first time,,, and copied some of the names :D... good luck
Great deck nearly as good as my total land deck...:)
Very interesting deck. Only a little way but to have something like this, normally respect.
Way to broad a mana base! Way too slow! Run a rainbow mana excel and it might be a little faster!3 of each? they have a legendary rule! Planewalker rule same thing.
I beat this deck with my dragon deck, and my dragon's should've lost. My friend actually has the cards for this deck, and he put it together to test it out. Anyway, personally I'd rethink the deck. Besides, it's too expensive to build anyway.
Imho use 2-3 planeswalker along with wall cratures for defending and fix your mana base.
I like to use wall of denial for protection.
A deck without creatures is a deck that's dead in the water. This is one of those ideas that sounds good in your head, but will never work in reality. Playing with this is like building a white green burn deck: It will not work.
dont diss creatureless decks. super freinds will wipe the floor with your face and all you can do is sit their and take it like the idiot you are
no..just no
Ok, upon reviewing comments and such, I've decided to post on this deck.
A - Cute idea with makin' the Justice League Deck....however now im about to tell you why its fail from my standpoint.
B - Your running no ramp.......You only have lightning bolt as a drop card for 1 mana... Ok so basically it wouldnt really be until turn 3 until you do something, IF you even pull a 3 drop like jace 1.0. You're never getting the mana you need to do anything.
C - Someone made a comment about superfriends? ummm yea Mono red can beat out superfriends, there are lots of ways to put out superfriends, the reason superfriends works is becuz they pick a selected amount of plainswalkers (3-4) and CONTROL THE GAME, with cheap spells.
D - Pithing Needle says hello, counter spells say hello, Mold Hippo says hello, and many other spells....say hello.
E - someone else made the comment about sitting here and takin shit from the planeswalkers and you lose? that may be true, but with this deck, Ill kill you turn 5, atleast. And so can many other people.
Conclusion : Justice League is cute...but it cant/won't work, Superfriends work becuz its atleast organized and constructed to work, Nice idea, if you lose to this deck, then you have problems already on your end. So ill give you 5 stars for cuteness but its a fail deck, stratch it and 4get it.
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