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Drafting With Yann - Zendikar #3

Draft With The Pro

About Yann Massicard

Yann Massicard
Yann Massicard

Yann is a Level 6 Magic pro player from France who has a number of high-profile finishes under his belt:

  • Winner Grand Prix Seattle 2009
  • 51 Lifetime Pro Points
  • Level 6 Pro Players Club member
  • Top 16 Pro Tour Kyoto 2009
  • Top 24 Pro Tour Kuala Lumpur 2008
  • Top 16 Grand Prix Strasbourg 2007

Hey everyone,

This week I'm going to show you one of my Zendikar drafts, which I found interesting and pretty difficult too, so we will have a lot of things to discuss!

If you missed the last episode of Draft With The Pro you can find it here:

Drafting with Yann - Zendikar #2

4.444445
Draft with the Pro

Level 6 Pro Player Yann Massicard takes us through a Zendikar 8-4 draft queue on Magic Online. He shares some comprehensive thoughts about both the picks and the games, and talks us through each step of the way! If you're looking to improve your Limited game, this is the article series for you!

Booster 1 - Zendikar

Pack 1 pick 1:

Scythe Tiger Spidersilk Net Noble Vestige Heartstabber Mosquito Forest Roil Elemental Welkin Tern Tempest Owl Plated Geopede Hellfire Mongrel Zektar Shrine Expedition AEther Figment Hedron Scrabbler Kor Aeronaut Mindless Null

My Pick: Plated Geopede

I would have liked to draft something slightly more unusual, but Plated Geopede is just the best card in here, much better than Kor Aeronaut or Roil Elemental.

Pack 1 pick 2:

Spreading Seas Merfolk Seastalkers Electropotence Grazing Gladehart Swamp Cliff Threader Ondu Cleric Goblin Bushwhacker Akoum Refuge Piranha Marsh Paralyzing Grasp Feast of Blood Timbermaw Larva Lethargy Trap

My Pick: Grazing Gladehart

There’s almost nothing in this pack. I could take Electropotence, but I don't really like it, except in few decks like those with Zektar Shrine Expeditions. As it’s still early in the draft, I prefer to pick a better card even if it's in a different color than my Plated Geopede. I don't really like GR, so maybe I won't play one of my 2 first picks. We will see.

Pack 1 pick 3:

Kraken Hatchling Jwar Isle Refuge Giant Scorpion Marsh Casualties Adventuring Gear Tanglesap Savage Silhouette Goblin Bushwhacker Reckless Scholar Makindi Shieldmate Island Cliff Threader Gomazoa

My Pick: Marsh Casualties

3 picks and 3 colors already, I will have to make some choices, but there's just no way I pass this card.

Pack 1 pick 4:

Quest for the Holy Relic Piranha Marsh Khalni Gem Blood Seeker Trapmaker's Snare Island Into the Roil Bold Defense Timbermaw Larva Nissa's Chosen Ondu Cleric Narrow Escape

My Pick: Nissa's Chosen

RB is usually a better color combination, but Nissa's Chosen is much better than Blood Seeker. This doesn't mean I will play Green for sure though.

Pack 1 pick 5:

Kor Sanctifiers Forest Bold Defense Heartstabber Mosquito Sadistic Sacrament Sky Ruin Drake Spidersilk Net Trailblazer's Boots Vines of Vastwood Mindless Null Nimana Sell-Sword

My Pick: Nimana Sell-Sword

In the early stages of a draft I like to pick some allies, as I can then finish with plenty of them. In this pack Heartstabber Mosquito would be tempting too, but I just prefer the ally, and anyway even if I don't get many others during the draft, I still prefer the always solid 3/3 for 4.

Pack 1 pick 6:

Swamp Kor Outfitter Sunspring Expedition Quest for the Gemblades Joraga Bard Shoal Serpent Kabira Crossroads Grim Discovery Spell Pierce Quest for Pure Flame

My Pick: Quest for the Gemblades

Though I love Soul Stair Expedition I'm just never really impressed by Grim Discovery. Quest for the Gemblades is a card I don't really like but also don't dislike. At this point I thought I will get a Soul Stair Expedition or Grim Discovery later on, so I picked the green uncommon, but I think that was a mistake, and Grim Discovery is probably better.

Pack 1 pick 7:

Surrakar Marauder Lethargy Trap Pitfall Trap Makindi Shieldmate Tanglesap Seascape Aerialist Spidersilk Net Caravan Hurda Island

My Pick: Surrakar Marauder

Pack 1 pick 8:

Cliff Threader Highland Berserker Oran-Rief Survivalist Mountain Expedition Map Piranha Marsh Sky Ruin Drake Runeflare Trap

My Pick: Oran-Rief Survivalist

No red cards so far, and my GB deck starts to look interesting. How sad for my Plated Geopede...

Pack 1 pick 9:

Scythe Tiger Spidersilk Net Noble Vestige Forest Tempest Owl Hedron Scrabbler Mindless Null

My Pick: Hedron Scrabbler

Pack 1 pick 10:

Spreading Seas Swamp Ondu Cleric Akoum Refuge Piranha Marsh Lethargy Trap

My Pick: Akoum Refuge

It could allow me a splash for some removal spells or maybe some good allies.

Pack 1 pick 11:

Jwar Isle Refuge Tanglesap Goblin Bushwhacker Makindi Shieldmate Island

My Pick: Makindi Shieldmate

Pack 1 pick 12:

Quest for the Holy Relic Piranha Marsh Trapmaker's Snare Island

My Pick: Piranha Marsh

Pack 1 pick 13:

Forest Trailblazer's Boots Mindless Null

My Pick: Mindless Null

Pack 1 pick 14:

Sunspring Expedition Spell Pierce

My Pick: Spell Pierce

Pack 1 pick 15:

Island

My Pick: Island

Summary Pack 1

So far I haven't seen any red cards and I didn't pass good stuff in my colors so I should get some nice cards in Green and Black, hopefully. I keep in mind that I already have a few allies, a good curve and not many removal spells.

Booster 2 - Zendikar

Pack 2 pick 1:

Vastwood Gorger Journey to Nowhere Magosi, the Waterveil Forest Highland Berserker Adventuring Gear Sky Ruin Drake Nimana Sell-Sword Expedition Map Spire Barrage Tajuru Archer Territorial Baloth Kor Sanctifiers Landbind Ritual Primal Bellow

My Pick: Nimana Sell-Sword

Not the pack I wanted to open. I don't think I want to splash for Journey to Nowhere, which is the only really good card in here, so I pick Nimana Sell-Sword, which is always solid at least and could even become pretty good as I already have 3 good allies now.

Pack 2 pick 2:

Unstable Footing Merfolk Wayfinder Teetering Peaks Mountain Joraga Bard Scute Mob Whiplash Trap Shoal Serpent Grim Discovery Slaughter Cry Frontier Guide Vampire Nighthawk Mire Blight Sunspring Expedition

My Pick: Vampire Nighthawk

Wee!

Pack 2 pick 3:

Crypt Ripper Geyser Glider Oran-Rief Survivalist Turntimber Basilisk Lethargy Trap Tuktuk Grunts Ondu Cleric Goblin Bushwhacker Spreading Seas Island Makindi Shieldmate Seascape Aerialist Goblin Shortcutter

My Pick: Oran-Rief Survivalist

I usually prefer Turntimber Basilisk, depending on my curve, but Oran-Rief Survivalist would be my 4th ally with many picks to come, so I think Oran-Rief Survivalist is the better option.

Pack 2 pick 4:

Khalni Heart Expedition Bold Defense Plains Soul Stair Expedition Vines of Vastwood Sunspring Expedition Kalitas, Bloodchief of Ghet Nimana Sell-Sword Tempest Owl Pillarfield Ox Tajuru Archer Sky Ruin Drake

My Pick: Nimana Sell-Sword

Kalitas, Bloodchief of Ghet is tempting but my deck seems to be a bit too aggressive and cheap for it, while the ally is once again the kind of card I need.

Pack 2 pick 5:

Tuktuk Grunts Oran-Rief Recluse Spell Pierce Mindless Null Hedron Scrabbler Tempest Owl Nimbus Wings Noble Vestige Heartstabber Mosquito Landbind Ritual Plains

My Pick: Tuktuk Grunts

That’s a very difficult pick here. I would probably not consider Tuktuk Grunts if I hadn't picked Akoum Refuge, but here, with already 5 good allies and no really exciting card in this pack, I will go with the ally.

Pack 2 pick 6:

Tuktuk Grunts Ior Ruin Expedition Joraga Bard Demolish Seascape Aerialist Beast Hunt Steppe Lynx Grim Discovery Noble Vestige Island

My Pick: Tuktuk Grunts

And number 7.

Pack 2 pick 7:

Plains Gatekeeper of Malakir Quest for the Holy Relic Hagra Crocodile Makindi Shieldmate Caller of Gales Elemental Appeal Blood Seeker Tanglesap

My Pick: Gatekeeper of Malakir

This makes me regret my 2 previous picks. Never mind, I just have to try to make Black my main color.

Pack 2 pick 8:

Bog Tatters Quest for Ancient Secrets Sunspring Expedition Shoal Serpent Plains Kor Outfitter Grim Discovery Hagra Diabolist

My Pick: Hagra Diabolist

The curve gets higher, but it's totally worth it.

Pack 2 pick 9:

Vastwood Gorger Magosi, the Waterveil Forest Highland Berserker Expedition Map Tajuru Archer Landbind Ritual

My Pick: Tajuru Archer

An ally which kills fliers. Well, I really need more allies to consider playing it, but it's still a good sideboard card.

Pack 2 pick 10:

Unstable Footing Mountain Joraga Bard Grim Discovery Mire Blight Sunspring Expedition

My Pick: Joraga Bard

I think I should really reconsider Grim Discovery, I definitely underrated the card during this draft.

Pack 2 pick 11:

Geyser Glider Lethargy Trap Goblin Bushwhacker Island Seascape Aerialist

My Pick: Geyser Glider

Pack 2 pick 12:

Plains Sunspring Expedition Tempest Owl Tajuru Archer

My Pick: Tajuru Archer

Pack 2 pick 13:

Tempest Owl Landbind Ritual Plains

My Pick: Tempest Owl

Pack 2 pick 14:

Demolish Beast Hunt

My Pick: Demolish

Pack 2 pick 15:

Plains

My Pick: Plains

Summary Pack 2

So far I've got a pretty cool deck with 3 awesome black uncommons and 8 allies. The curve is great, I may need fixers though and still some removal spells.

Booster 3 - Zendikar

Pack 3 pick 1:

Sejiri Refuge Desecrated Earth Mountain Plated Geopede Tanglesap Ravenous Trap Welkin Tern Blood Seeker Kor Hookmaster Territorial Baloth Makindi Shieldmate Caller of Gales Goblin Shortcutter Terra Stomper Summoner's Bane

My Pick: Terra Stomper

3 green mana is not what I expected but there's nothing else anyway and it wins games on its own.

Pack 3 pick 2:

Cancel Kor Cartographer Joraga Bard Day of Judgment Hedron Crab Mindless Null Sunspring Expedition Tajuru Archer Welkin Tern Plains Spidersilk Net Harrow Noble Vestige Demolish

My Pick: Harrow

Day of Judgment is definitely a card I don't want to face with my ally deck, but Harrow is the card I was praying for. I will just have to pay attention not to get wrecked by Day of Judgment if I play against a white deck.

Pack 3 pick 3:

Shepherd of the Lost Rite of Replication Swamp Hideous End Pillarfield Ox Turntimber Grove Kraken Hatchling Paralyzing Grasp Brave the Elements Caravan Hurda Seismic Shudder Stonework Puma Baloth Woodcrasher

My Pick: Hideous End

That’s a pretty good pack here. Baloth would be nice to go with my freshly picked Harrow, but I already have some late drops and I really need this removal spell. Hopefully the Stonework Puma will come back.

Pack 3 pick 4:

Emeria, the Sky Ruin Teetering Peaks Joraga Bard Kor Duelist Arrow Volley Trap Scythe Tiger Forest Zektar Shrine Expedition Hagra Crocodile Graypelt Refuge Windrider Eel Mire Blight

My Pick: Hagra Crocodile

Pack 3 pick 5:

Spidersilk Net Hellfire Mongrel Needlebite Trap Teetering Peaks Surrakar Marauder Reckless Scholar Explorer's Scope Akoum Refuge Hagra Diabolist Mountain Ruinous Minotaur

My Pick: Surrakar Marauder

We have a tough pick again. I prefer Surrakar Marauder to Hagra Diabolist. In addition, Hagra Diabolist can wheel if I get lucky while I won't ever see the Surrakar Marauder again, if I pass it.

Pack 3 pick 6:

Quest for the Holy Relic Island Into the Roil Territorial Baloth Expedition Map Trapmaker's Snare Piranha Marsh Khalni Gem Kor Sanctifiers Bold Defense

My Pick: Territorial Baloth

Expedition Map could be an option here, but I just wanted a big guy in case I would face some green or red decks and to make sure I will have enough good playables too. With Harrow and Akoum Refuge, I should have enough fixers anyway.

Pack 3 pick 7:

Kor Cartographer Goblin War Paint Caller of Gales Desecrated Earth Swamp Lethargy Trap Quest for Pure Flame Quest for the Gemblades Narrow Escape

My Pick: Kor Cartographer

I passed Emeria the Sky Ruin so I counterdraft the Kor Cartographer.

Pack 3 pick 8:

Vampire Lacerator Seismic Shudder Soaring Seacliff Blood Seeker Spell Pierce Swamp Goblin Bushwhacker Hedron Scrabbler

My Pick: Vampire Lacerator

Pack 3 pick 9:

Sejiri Refuge Desecrated Earth Mountain Tanglesap Ravenous Trap Caller of Gales Summoner's Bane

My Pick: Tanglesap

Combo with Terra Stomper.

Pack 3 pick 10:

Cancel Joraga Bard Mindless Null Sunspring Expedition Plains Noble Vestige

My Pick: Cancel

Pack 3 pick 11:

Swamp Pillarfield Ox Turntimber Grove Caravan Hurda Seismic Shudder

My Pick: Turntimber Grove

Pack 3 pick 12:

Kor Duelist Scythe Tiger Forest Mire Blight

My Pick: Kor Duelist

Pack 3 pick 13:

Spidersilk Net Hagra Diabolist Mountain

My Pick: Hagra Diabolist

And it came back!

Pack 3 pick 14:

Quest for the Holy Relic Bold Defense

My Pick: Bold Defense

Pack 3 pick 15:

Desecrated Earth

My Pick: Desecrated Earth

Deck Construction

I easily came up with 21 cards, I just had to figure out what the final card would be. Tanglesap could combo with Terra Stomper and it would add a trick to my Portal deck. On the other hand Quest for the Gemblades is a better card, so I finally went with it.

Drafting with Yann - Zendikar #3

This deck forms part of my feature article:

Drafting With Yann - Zendikar #3

4.583335
Draft With The Pro

Level 6 pro player Yann Massicard takes us through a Zendikar 8-4 draft queue on Magic Online. He shares some comprehensive thoughts about both the picks and the games, and talks us through each step of the way! If you're looking to improve your Limited game, this is the article series for you!

4.833335
 
 

The deck seems good so let's try it:

Round 1: Blushi -  Mono-red

Game 1

My hand is 3 Swamp, Forest, Mountain, Marsh Casualties and Terra Stomper on the draw. I keep, as Marsh Casualties can give me the time to draw some spells and also wreck his whole board. I find a turn 2 Surrakar Marrauder while he is stuck on 2 lands with a pair of 2/1's. I eventually wrath his board with Marsh Casualties as I don't want to take too much damage with my hand full of land. I play Terra Stomper on turn 6 while he has only 4 lands and a Ruinous Minotaur. I decide to pass and not to attack with Surrakar Marrauder as I would die to Mark of Mutiny. He draws and concedes. I side out Hagra Crocodile, as he seems to have a very aggressive deck, and bring in Joraga Bard.

Game 2

I keep on the draw with 3 Forest, 1 Swamp, Vampire Nighthawk, Surrakar Marrauder and Hagra Diabolist. This time he plays double Zektar Shrine Expedition on the first 3 turns ad then Elemental Appeal. I never draw a Swamp for my Vampire Nighthawk or Hideous End and eventually die to Spire Barrage.

He has a very good deck but I have the kind of cards these decks don't like to face. I side out my 2 red creatures for Territorial Baloth and Desecrated Earth and change the lands too. About Desecrated Earth: Land destruction and disruption in the same card is pretty cool against mono-red decks which often need many lands but also play cards like Ruinous Minotaur or Magma Rift. It should also be fine as he has a Spire Barrage and those decks want to play a land on every turn, which means he won't keep lands in hand but rather cards like Spire Barrage, and I will be happy if I can remove it from his hand.

Game 3

I mulligan to 6 and keep 2 Forest, Swamp, Nissa's Chosen, Nimana Sell-Sword and Desecrated Earth. I first draw lands while Nissa's Chosen stops his guy, but I can't attack before turn 4 as I don't want to take damage. On turn 5 I have no other play than Desecrated Earth so I play it ,though I would have liked to wait a bit longer, but it could screw him. He discards Torch Slinger which is awesome for my turn 6 Grazing Gladehart. Unfortunately, those 4 cards are the only active cards I will draw in this game and he kills me with Bladetusk Boar and Spire Barrage.

Drafting With Yann Game 3

All in all, a pretty disappointing match. I won game 1 thanks to his mana troubles, then he won because I couldn't play Vampire Nighthawk in game 2 and finally I mulliganed and played only 4 cards in game 3... I mean that's Magic, it happens a lot, but it's just too bad, as although he had a pretty good deck, he just couldn't do anything about a turn 3 Vampire Nighthawk or even an early Grazing Gladehart plus some pressure.

Anyway, this has been a tough draft with many complicated choices, overall I'm still pretty happy with my decisions. As I said, Grim Discovery is the one card I regret not picking. Sometimes there are cards you just don't like because of some obscure reason. Let's keep in mind that you have to reconsider and reevaluate them.

Thanks for reading,

Yann

Deck Analysis

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