In this episode of the Super Sunday Show, I go over the decks you should be playing in Standard and Extended. Chapin's U/W control deck is the perfect choice for Standard, because of its ability to react to your opponent's deck, and Petr Brozek's Boros for Extended, because of it's blistering speed and power. Take a listen!
Come on everybody, lets all give a great welcome back to Blue/White control! (applauds)
I really like the fact that a standard deck with fairly minor tweaks is a winning deck choice in extended. That phenomenal. As far as U/W control the celestial purge seems almost a dead draw unless facing a lot of jund/vampires in the meta but between depths, treasure hunt, mind spring and jace your card advantage is so extreme that it should't pose too much of a hazard. I wish I had the official sideboard because I would really like to see what he did with it. I am kind of surprised that at least one perimiter captain didn't make mainboard though since it is nice verus just about all deck which use creatures which is most decks. A zoo deck can eat it with a 2 land geopede or lynx but the life gain it provides would be a nice asset to a deck that generally is going to take a while to stall board and come out on top. A while being turn 3 or 4 if you draw chalices. It would also help in the jund matchup because it will stop bloodbraid, thrinax without getting tokens, and borderland rangers if they build with them for fetch.
The full sideboard is 3 Baneslayer, 4 Firewalker, 1 Perimeter Captain, 2 Negate, 2 Essence Scatter, 2 Mind Control, 1 Elspeth. I turned the Deck Tech up to 720p and watched BDM fanning out the sideboard about 40 times to get this.
Petr Brozek lost to the "terrible" Matt Nass in the quarterfinals of GP: Oakland. For the second time of that tournament. I find it hard to believe that Matt Nass got "lucky" against him for 4 different games. Matt Nass's play wasn't perfect, but most of it was spot on and the right call given the cards he had available to him. He didn't play around cards he would have lost to no matter what, and instead played to beat his opponent if they didn't have it.
U/W Jace Land-splosion runs celestial purge for one deck really. Jund. Jund's biggest weakness is its manabase. Jund wins early game with 2 for 1s and late game with massive creatures that produce 2 for 1s.
Path to Exile accelerates Jund into late game AND fixes mana problems. celestial purge does not. And celestial purge on a man-land in Jund is just crushing. (Its only happened like 5 times, but everytime my opp. face is just so so sad)
If you expect heavy Jund in your meta I'd suggest 2-3 celestial purges maindeck. Also I think that 3 Baneslayers is plenty in SB. Both of these decisions are based on the extreme card advantage this deck can pull off. Also most matches for this deck are pretty easy since you have so many answers I don't see a big problem running what may be 3 dead cards (which are great fodder for Jace's Brainstorm ability).
But you are completely right on U/W being THE deck to beat.
Jund will have to change to beat this deck consistently and it will be interesting to see the meta's response.
Brozek Boros
Oh I love this deck. And it will be hated out of existence and that is very very sad.
So many awesome match-ups. Creatures that can kill turn 3 rarely and kill 4-5 often.
A burn suite of 17 cards. 10 of them do something awesome. Only 3 have ANY downside which if Flagstones are out is probably a creature pump.
Kor Firewalker and Life.deck are the ONLY weaknesses I see for it. It outraces every deck. And just when you think you stabilized it whips out a MASSIVE amount of burn.
The only thing I know it needs is SB work. Which is meta-dependent. Volcanic Fallout is the one I wonder most about. It does board clearing at instant speed, but when would you leave that open?
On the Show itself I think you are doing a great job. I personally just help playtest for friends since tournaments tend to be pretty far away for me, but as far as our playtesting goes I think you are bringing good topics to the table.
I say Flamebreak. It being sorcery speed is of little relevance. 3 damage matters ALOT more than 2 and it hits the opp. for 3. My only reason for Volcanic Fallout would be Fairies or a resolved thopter foundry. But I'd argue you won't see Fairies and a resolved foundry is probably game. Still I could be wrong.
@daniel_editor: Fallout is also there for the Combo Elves matchup, and it forces them to play around it on their turn, because it's an instant.
Maybe it's just me being a red player, but W/U control doesn't scare me. Jace is actualy very beatable. And if all the cards in your deck are threats, the whole sealfate 1 shouldn't bother you. The only scary thing is the treaure hunt package. Even than most of the cards drawn are land and I get to see the none land cards about 33% of the time.
If anything I think it's seccess is only do to people not thinking they'ld see such a deck in this meta game or just had no clue what it would look like. So really this is just a rouge deck that people are going to throw together spending all their money and just get owned by those who have figured out how to beat it.
However if you do choose to play it, please add some meddling mages to the side so you have a chance against lightning bolt and goblin guide.
@ Noah: Good point. I forgot about Elves. And when we all forget about Elves we all die to Elves.
I still think there is wiggle-room for where the SB needs to go and if Jotan Grunt should say mainboard. Six pieces of artifact hate is alot. I expect some of that to drop for the decks that end up aiming at Brozek Boros builds.
@Anon above: He has 5 pieces of hate mostly for red decks in SB. 1 piece main deck. And Elspeth. And this is just with rough SB. I think U/W is here to stay for quite some time. I do think that Boros is one of the main problems for this deck.
Great review of the PT San diego decks. It seems like the format is still wide open. The open the vaults deck seems interesting, but it is too slow. JUND LOST THE PROTOUR! but it also won :( . Jund is the same powerhouse, but now it has man-lands. Boss Naya, Jund and U/W will be the three dominant decks.
The problem with your show is that you can't ask for critisism if it isn't bad.
@anynoymous: yeah chapin was commenting that red decks are his worst matchup by far. that's why he has 11 sideboard cards against it (i cut the elspeth for a baneslayer, so 4 baneslayer, 4 firewalker, 1 perimeter captain, 1 essence scatter, 1 negate). i think with so much, the matchup becomesmuch better, but he's really just hoping that no one plays mono-red because of the threat of kor firewalker
Firewalker doesn't break RDW, it sure does slow it down though.It's too bad the red WoG/DoJ sweeps with damage. Even with all that hate you still need to get two on the board before RDW starts to sweat.
It looks like only one RDW deck made top 8 where as Jund was stomping, as is normal.
Once the RotE comes out, does that mean the Shards block will no longer be Standard, or will that not be until the next block starts.
@erv: shards will still be legal until the next october
Yea, Shards block is legal until October, after RotE and M11 have come out. It rotates when the set after those 2 arrives.
OK, someone explain it to me. How does Jund win so coonsistently? Is it the 2/4 for 1? Because I built the deck, and my Naya consistently beats it, and my friends consistently beat it. Only thing I can see is, I don't know how to play it. I have been told Jund is an autopilot.
So can anyone explain it to me.
Bituminous Blast into bloodbraid elf into blightning. 4 damage to a creature, thena 3/2 haste, then 3 damage and discard 2 cards. Jund consistently gets card advantage by have 2 and 3 for 1 drops. By casting one spell you've now took out most any creature, and hit the opposition for 6 damage AND got rid of two cards in their hand. Blast cascading into sprouting thrinix especially with and oran-rief the vastwood out give you a bunch of tokens once thirnax dies, and you cannot counter cascade. The only thing you can do is gain enough life to stay out of burning range, and hope to win the race before broodmate dragon and or seige gang commander hits. Cascade give move advantage than anything excepting maybe the new jace, but you cannot STOP cascade because it triggers when the spells are played, which means countering just stops the first card's effect, the rest go through. Similar to storm in that effect. At least you can boomerang or hexmage jace. Getting 3 and 4 for 1 is enough to win about 50% of all matchups. Jund does take a while to get going though, which is why boros generally has a favorable matchup.
couldn't have put it better efrate
I really enjoy the new audio player, it gives the show more quality and more options to expand in the near future. The topics you discussed were great, and gave me some real insight on the new metagame, with great Pro tour coverage.
It'd be great if the show was a video instead of a podcast, since it would give the viewers a visual and something to see. Also, if you would cover the entire format instead of the "best deck" sometimes would be great. But your explanations were good though.
Go U/W Control!
Actually just won a foil set of m10 with u/w at a local standard tourney. the difficulty with video is that it requires a whole different set of technology, and technical knowledge, neither of which i have. i'll look into it, but don't expect anything soon
noah, if you weren't 8,000,000 miles away I'd help.
you can get a cheap HD camera for around 150-200$. and editing software isn't too hard to learn. Also, I want a foil set of M10... thats awesome.
U/W control really got that for you? really? control decks get raped here, what did you play against out of curiousity? I could see you beating RDW with it, but jund and naya seems like it would be a different story.
I have read through these comments and the comments about red beating this consistantly is a joke....post sideboard red should just scoop and go to game 3 bringing in either unstable footings or the artifact equipment that deals 2 to creature because firewalker/perimeter cap eats red alive..I have playtested the U/w for countless hours against such decks and the key factor to U/W control is be a highly skilled player that knows what they are doing with its power....mmm power....yes thats the way to describe how it plays....if you try fate sealing against any red deck you fail...you dont fate seal its like 90% of the time is brainstorm use card advantage till they topdeck then fate seal make them kill your jace with their bolt because you just drew your choice of 3 cards took 3 less damage and a card from their hand..Would you spend 4 mana to take a card from someones hand prevent 3 damage and draw 3 put two on top in any order? There is a reason that the deck plays 4 jaces....no joke you need'nt protect jace. they have to kill him he buys the time and cards to fully grasp a win...control like this loosing at your local metagame makes me think about skill level...Consider that in how you view this decklist...
Jund vs. U/W is about a 60% favored to U/W considering they stabalize in time post side is favored slightly more by U/W also...the naya match-up for U/W is about 80% favored to U/W...post sb even better...this coming from someone who playtests the deck daily against those matchups and knows what to expect and how to play them...In my honest opinion the only way to say how good U/W is is the person using the deck...its very complicated so if not played properly wont have the same odds that i do of course. Jund/naya easy decks to play will have a slight advantage due to skill required in compairing the 2...I rarely lose to naya....
why's everyone anon? lol
@erv: my matchups were 1 u/w/g control, 1 jund, 1 naya, 1 open the vaults combo, 1 dredge (my unintentional draw) and another jund (he scooped to me). all without an additional note were wins.
if you play u/w, you will never, EVER, lose to naya or g/w, or bant or any other deck that runs knight of the reliquary. jund is closer because of more cascade and blightning, but you are still favored. just counter their creatures, let their blightnings hit you, then drop jace for some card advantage, wrath once or twice, then once your first jace is killed, drop a second and use it to win.
With talk of all these decks, how does it fair against Boros? Because I know the control players at my shops hate seeing my name on match listings, lol.
@avkidme: boros is a pretty bad matchup honestly. that's why i sideboard in 4 2 or less cost creatures that gain life, and 4 baneslayers :)
Noah, not doubting you, but, I just don't see how those decks stop top aggro, sure you can o-ring and wrath, but that not til 3rd/4th turn and I plan to have gained considerable life with Bant and/or have done alot of damage with RDW/Vamp/Boros/Naya by then.
I guess what I see is not enough removal, even though when it is removed, it is en masse.
I am just trying to understand how it is so effective.
@erv: first of all with bant, life is completely irrelevant. once i etablish board control, i will swing for a couple turns in a row, or jace you out to win. rdw and boros are bad, as i said, because they are so fast, which makes it hard to devlop before i die. however naya and vampires just arent fast enough. vampires starts with a 2/1 on turn 2, so by turn 3, i'm still on 18. then i burn a spot removal spell, let myself get hit to 10 or so, then wrath and play a defender. aya is the same, except they hae wil nacatl, so i'll usually fall to 8 and then wrath. your life total is irrelevant as long as it isnt 0, so i will sacrifice life points for more time to develop and recover
By the way if you are a u/w player playing against red decks or jund you cannot and should never drop jace too early burn up your hand with nearly all you have before you drop him..then get your card advantage with your first jace win with your 2nd...
I guess I can see it, but, my naya has had a few turn three kills, so don't out naya entirely.
Vamps can get rolling along pretty strong early too. I have had turn four finishes with vamps, but it is usually turn 5-6, about where jund is.
Just to be sure I think a few Rest for the Weary would make it considerably harder to win early, but, since I don't really play control I wouldn't have a clue what to switch out. Maybe I am just tired, but what is the win con? a single Baneslayer?
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