About Nico Bohny

Nico Bohny
Nico is a level 4 member of the Pro Players Club, he has 79 lifetime Pro Points and is one of the best Limited players worldwide! Some of Nico’s MTG accomplishments include:
- Winning Grand Prix Torino
- Top 8 at Pro Tour Hollywood
- Winning the team World Championship
Apart from playing high-level tournaments, Nico judges various Magic tournaments. In addition Nico is the original designer of the BW token deck. He was also spotted winning matches with 20/20 avatar tokens (or as he says “Chuck Norris tokens”) from Dark Depths at Nationals ;-).
Hi there!
Yay, finally it's Worldwake
time, aren’t we all a bit tired of this ZZZ beatdown madness? After gaining some experience with the new draft format while preparing for PT
San Diego, I've got a pretty interesting draft for you here, spiked with a lot of
interesting pick choices with some discussion potential, and I know, you love discussing
picks :-)
If you missed the last episode of "Drafting with Nico" you can find it here:
Level 4 pro player Nico Bohny takes us through a Zendikar 8-4 draft queue on Magic Online. He shares some comprehensive thoughts about both the picks and the games, and talks us through each step of the way! If you're looking to improve your Limited game, this is the article series for you!
Off we go!
Pack 1 pick 1:
My Pick: Sphinx of Lost Truths
There’s nothing to be
discussed here. Although there are two nice green cards in here, and I tend to like
Green better with Worldwake, the best card in here is the blue sphinx by far.
Blue has been upgraded as well with Worldwake, so I'm glad to settle down in Blue.
Pack 1 pick 2:
My Pick: Disfigure
Even though I love
combining Blue with White for either evasive beatdown or pure control, the
black removal spell is just the best thing I can get out of this pack.
Pack 1 pick 3:
My Pick: Torch Slinger
Yeah, well, so much about choosing
colors... There's Torch Slinger and the white trap in here. The Trap sure
gained some power because people tend to attack into it now that the format has
more cards, and I talked about loving Blue/White, but the Torch Slinger still
seems to be more powerful. Also, it offers a possible UbR deck with a splash for Black
powered by the refuges.
Pack 1 pick 4:
My Pick: Giant Scorpion
Back to Black, as it seems.
It would be too greedy to pick Mind Sludge, Giant Scorpion is much better here.
Memo to self: Second Hedron Crab being passed.
Pack 1 pick 5:
My Pick: Summoner's Bane
There are a couple of
average blue cards in here, Summoner’s Bane being the best of them. I really
want to get to play my first pick, so I try to stick with the Blue/Black plan.
Pack 1 pick 6:
My Pick: Paralyzing Grasp
Paralyzing Grasp is an
incredibly mean card when you are playing against Zendikons. Also, it's pretty
good in blue control decks since they never keep their guys on defense.
Pack 1 pick 7:
My Pick: Whiplash Trap
Another great weapon
against Zendikons, as well as a great tempo card.
Pack 1 pick 8:
My Pick: Baloth Woodcrasher
Well, seems like Green is
still hated. Vampire Lacerator isn't exactly the card I want in control, and
Trapmaker's Snare only makes sense when you get some Archive Traps, which I
won't get now that someone has two Hedron Crabs in his pile.
But look at those good
green cards. Maybe I can still end up splashing Black and playing Green if it's
that underdrafted. Harrow would be fine for splashing, but Baloth Woodcrasher
is
one tough guy.
Pack 1 pick 9:
My Pick: Sejiri Refuge
Probably not going White,
but I don't want the white players to have the opportunity to splash blue for Vapor Snare's. And maybe if I get passed multiple Journey's in pack 2...
Pack 1 pick 10:
Spreading Seas Narrow Escape Pillarfield Ox Turntimber Basilisk Sky Ruin Drake Mountain My Pick: Turntimber Basilisk
Wow, here's the Green. Double green again, grrr. Still, my 5 mana slot is already full, so I
won't play Sky Ruin Drake anyway. It's not optimal regarding signs to pass it
that late, but I'll take my chance with the green guys.
Pack 1 pick 11:
Swamp Mire Blight Hedron Scrabbler Caravan Hurda Scythe Tiger My Pick: Hedron Scrabbler
Pack 1 pick 12:
Mind Sludge Celestial Mantle Savage Silhouette Forest My Pick: Mind Sludge
Pack 1 pick 13:
Ior Ruin Expedition Zendikar Farguide Island My Pick: Ior Ruin Expedition
Pack 1 pick 14:
Forest Scythe Tiger My Pick: Forest
Summary Pack 1
This draft is still pretty
open. I'm happy about the late Mind Sludge, because it's really good with all
my bounce stuff. But I’ve still no idea if we're going to end up UB, UG or
maybe even UR. Or maybe even with white splashes? Blue is set so far, but the
rest...
Pack 2 pick 1:
My Pick: Hideous End
No Blue, no Green, so Hideous End it is.
Pack 2 pick 2:
My Pick: Kraken Hatchling
That’s an interesting pick
here. Most of you would probably have picked the Surrakar Marauder out of this
pack; that's exactly what I wanted to do first. But then, I realized my curve
was pretty high and I'd need some early defense, even more than a good early
beater. So I went with the Kraken Hatchling. I know that Surrakar Marauder is a pretty
good card, but with all the good blue control stuff in pack 3, I'll better
prepare myself to be the slower deck and get the tools to survive an early
assault.
Pack 2 pick 3:
My Pick: Windrider Eel
There’s a Scute Mob in
here, but with the other options, I try to abandon the green plan. Giant Scorpion
and Windrider Eel are the options- Scorpion is pretty good, but since we still
have a shot at getting Calcite Snappers in pack 3, I'm not worried about defensive
3-drops yet. Windrider Eel is one of those evasive finishers that the deck absolutely needs.
Pack 2 pick 4:
My Pick: Kraken Hatchling
Another Kraken Hatchling
for me. I’m not black enough for Crypt Ripper, and not allied enough for Hagra Diabolist.
Pack 2 pick 5:
My Pick: Sea Gate Loremaster
One of those rare gems
still going around. This is pretty much a "handle-me-or-die" card in
control decks.
Pack 2 pick 6:
My Pick: Hellfire Mongrel
Nothing for me in here,
hatedrafting some nice aggro cards.
Pack 2 pick 7:
My Pick: Feast of Blood
Ditto. This has become a
real nightmare with the vampire aggro forces in Worldwake.
Pack 2 pick 8:
My Pick: Soaring Seacliff
Pack 2 pick 9:
My Pick: Into the Roil
Pack 2 pick 10:
Expedition Map Caravan Hurda Territorial Baloth Caller of Gales Forest Seismic Shudder My Pick: Territorial Baloth
Pack 2 pick 11:
Swamp Caravan Hurda Runeflare Trap Caller of Gales Seismic Shudder My Pick: Runeflare Trap
Pack 2 pick 12:
Quest for the Holy Relic Caller of Gales Carnage Altar Mountain My Pick: Caller of Gales
Pack 2 pick 13:
Spreading Seas Caravan Hurda Mountain My Pick: Spreading Seas
Pack 2 pick 14:
Mire Blight Island My Pick: Mire Blight
Pack 2 pick 15:
Island My Pick: Island
Summary Pack 2
I have still plenty of
options after this pack. We got some more blue cards as well as a good curve, but
I guess I'd still move into Green for a bomb...
But let's not think about
switching colors, let's just open a Jace...
Pack 3 pick 1:
My Pick: Mysteries of the Deep
No Jace :-( just a rare
picture of him. Some black cards that belong to the aggro players or the
sideboards. Mysteries of the Deep is exactly what a control player is looking
for, even though the 5 mana slot is pretty crowded at this moment.
Pack 3 pick 2:
My Pick: Jagwasp Swarm
More Jace pics. That's not
what I was hoping for when I mentioned Jace, the Mind Sculptor. There’s a
Pilgrim's Eye which is not too important, since we will end up playing 19 lands
in this deck anyway and we don't have any mana fixing issues right now.
The black Swarm fits
perfectly in our mana curve and he's some kind of finisher as well.
Pack 3 pick 3:
My Pick: Urge to Feed
Removal. With an awkward
mana cost, but still: removal! What I like about it: It makes us play more Swamps
and therefore improves Mind Sludge.
Pack 3 pick 4:
My Pick: Jagwasp Swarm
If my 5 mana slot wasn’t so
crowded, I'd pick the Crawler here, for it's way better than the swarm. But for
the sake of my mana curve, it's gonna be the Jagwasp Swarm again.
Pack 3 pick 5:
My Pick: Calcite Snapper
There's a cool german song
about this guy.
Pack 3 pick 6:
My Pick: Jagwasp Swarm
Ugh, why does nobody love
the “build-yourself-a-zoo” kit?! It's just too good to get passed that late.
But you know, Jagwasp Swarm isn't that bad either.
Pack 3 pick 7:
My Pick: Enclave Elite
Treasure Hunt would be fine
if I had a Halimar Depths, but I don't like it too much without it. Elite is a
solid sideboard card as well as it combines pretty nicely with Spreading Seas.
Pack 3 pick 8:
My Pick: Walking Atlas
At and before the Pro Tour,
Simon Goertzen (the master) has taught us how good Walking Atlas is. I'll
not maindeck it, but it's still a good sideboard option when going second.
Pack 3 pick 9:
My Pick: Nemesis Trap
Wow, that's some late
business. Maybe even maindeck material for this deck.
Pack 3 pick 10:
Selective Memory Canopy Cover Bojuka Bog Mire's Toll Explore Plains My Pick: Selective Memory
Pack 3 pick 11:
Enclave Elite Nature's Claim Quest for Renewal Cosi's Ravager Kitesail Apprentice My Pick: Enclave Elite
Pack 3 pick 12:
Pulse Tracker Quest for the Goblin Lord Snapping Creeper Swamp My Pick: Pulse Tracker
Pack 3 pick 13:
Bull Rush Mountain Vastwood Zendikon My Pick: Vastwood Zendikon
Pack 3 pick 14:
Pulse Tracker Forest My Pick: Pulse Tracker
Pack 3 pick 15:
Forest My Pick: Forest
My Deck
This deck forms part of my feature article:
Level 4 pro player Nico Bohny takes us through a Zendikar/Zendikar/Worldwake 8-4 draft queue on Magic Online. He shares some comprehensive thoughts about both the picks and the games, and talks us through each step of the way! If you're looking to improve your Limited game, this is the article series for you!
| Converted Mana Cost |
|---|
| 1 | 3 |
|---|
| 2 | 3 |
|---|
| 3 | 4 |
|---|
| 4 | 5 |
|---|
| 5 | 5 |
|---|
| 6 | 1 |
|---|
| Type |
|---|
| Basic Land | 19 |
|---|
| Creature | 10 |
|---|
| Enchantment | 2 |
|---|
| Instant | 8 |
|---|
| Sorcery | 1 |
|---|
Deck Comment
The deck looks good, but
not too exciting. Which is no problem since the card quality in this draft didn't
seem to be too high anyway.
Round 1 - Mizuchi - Blue/Red
Game 1
Mizuchi wins the roll, I
keep 3 Islands, Swamp, Kraken Hatchling, Sea Gate Loremaster and Mysteries of the Deep on the draw.
3 Mountains and Zektar Shrine Expedition come down for my opponent, but then, nothing happens for the
next few turns. When I tap my five mana and summon Sea Gate Loremaster, Mizuchi
conceedes the game after his next draw step.
I board in my Walking Atlas
for a Kraken Hatchling.
Game 2
My hand for game 2: 2 Swamp, Island, Jagwasp Swarm, Paralyzing Grasp, Mysteries of the Deep, Whiplash Trap. Soaring Seacliff, Mountain and Halimar Excavator come down for my
opponent, and while I'm wondering how one can put Zektar Shrine Expedition and Halimar Excavator in the same deck, Mizuchi adds the next threat in Voyager Drake. I
trade it for my Jagwasp Swarm and summon my sphinx to stand a chance against
his Living Tsunami. He attacks nevertheless and my blocking Sphinx gets shot down
by Spire Barrage. I keep the Tsunami in check with Paralyzing Grasp, draw some
more extra cards and handle his guys with Hideous End, Into the Roil and
Summoners Bane. Whiplash Trap and Mind Sludge takes care of the rest of his
spells, and after soaking up some more damage from Zektar Shrine Expedition and Goblin Shortcutter, I manage to stick a Sea Gate Loremaster on the board, and
start drawing into more creatures to win the game.
Round 2 - Boddl - White/Black
Game 1
I win the die roll and keep
2 Kraken Hatchling, Calcite Snapper, Sphinx of Lost Truths, 2 Swamp and Island.
Boddl has quite an aggressive start with Steppe Lynx, Sejiri Steppe and Kor Hookmaster. I fail to draw another Island, and when he attacks with his white
guys, I make a crucial mistake by playing Nemesis Trap on the 2/3 Steppe Lynx
in order to block and kill one of his other attackers, because Steppe Lynx
becomes 0/1 again when entering the battlefield on my side of the table. World
Queller comes down to punish me for my mistake. I bounce it with an unkicked
Into the Roil, and find an Island in my next draw step to play Sphinx.
Veteran's Reflexes take care of my blocking Sphinx, and Kor Skyfisher and Cliff Threader follow up. I have to spend Urge to Feed and Disfigure to kill the World Queller, while Calcite Snapper comes down to guard my life total. But Shepherd of the Lost and Brave the Elements are too much for me to handle.
Game 2
I sideboard out Paralyzing Grasp which isn't too good against Sejiri Steppe, Kor Skyfisher, World Queller andBrave the Elements.
I start with 3 Island, 2 Swamp, Urge to Feed and Into the Roil. Urge takes care of his Surrakar Marauder, and after providing me with two additional lands, the shuffler starts
to favor me by giving me Jagwasp Swarm and Sphinx of Lost Truths.
Boddl has Vampire Lacerator, but obviously, the fliers kill him before he even gets me close to
10 life - even World Queller doesn't help here...
Game 3
I mulligan a 1-lander and
keep a not much better 5-lander with Giant Scorpion. Calcite Snapper and Windrider Eel wait on the top of my deck to improve my hand, while Steppe Lynx
and Cliff Threader opt for a fast game. Snapper bars their way. Quest for the Gravelord, Dread Statuary and Kor Hookmaster keep the beats coming, but by
keeping his fifth land in his hand, I get the opportunity to Mind Sludge his
hand away without my opponent having a fifth land to activate and attack with
the manland.

He draws the fifth land
from the top and attacks me down to 6 with his team. I return the favor by
bashing in for 8 damage with turtle and eel, and add Scorpion and Hatchling to
my defenses. Boddl has another land and goes all in again, brining me down to
2, but losing his Hookmaster, fueling his Quest to 2 counters. I attack for 8
again, having 2 blockers ready for his next assault. He doesn't topdeck and
falls to the eel the next turn.
Round 3 - Matteso - Red/White
My opponent asks for a prize
split, but I decide to play. "You win game 1" is what he tells me,
and while I’m asking him why, I notice his library of 80 cards. Looks like he
has disconnected while deckbuilding. He concedes game 1 before playing a card.
Magic Online didn't save
game 2 and 3 (again :-/ , but I find out how my opponent managed to fight his
path to round 3 with an 80 card-deck.
He had several allies with Kazuul Warlord, as well as some equipment, some enchantments and some fast guys
for the early game. Both games, the tempo I lose while playing Sea Gate Loremaster is crucial, while he has Journey to Nowhere as well as another
beater.
Thanks for
reading!
Nico
Deck Analysis and Ask the Pro
Make sure to bid on my latest auction and submit your
questions for the next installment of Ask the Pro:
I would like to announce the amazing new feature called "Ask the Pro", as well as introduce you to Pro Player Nico Bohny who is joining Blackborder.com as a feature writer!
I want to provide you with some details about him as well as explain to you the "Ask the Pro" feature where you can collect a lot of Blackborder points!
You have the great opportunity to bid Blackborder points to win a deck analysis with level 4 Pro Player Nico Bohny!
This is a unique chance to get personal advice from a world class player.
Bidding is now closed.
Current Bids
Auction expires on Sat, 3 Apr
lolz 80 cards!
Welcome to feature writer in Ask the Pro. Sounds cool.
will there be a report about experiences in san diego?
No report planned, but if you have a question concerning PT San Diego, you can use the "ask the pro" column (which is planned to be published at the end of this week)
ha it is joke this draft:D