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Legacy Lessons

Go 4 Gold

Lino Burgold
Lino Burgold

About Lino Burgold

Lino is the 2009 Rookie of the Year from Germany and he has a number of high-profile finishes under his belt:

  • Level 6 Pro Players Club member
  • Winner Grand Prix Hanover
  • Two Grand Prix Top 8
  • 32 Lifetime Pro Points

A Report From GP Madrid

The day I landed in Madrid, I feared it was a mistake coming here. How can leaving the Californian sun and ocean not be a mistake? The answer is (obviously): To play (even more) Magic!

Well, maybe, but playing Legacy only slightly resembles playing actual Magic. Arriving at my hotel, crying tears of joy would be a bit exaggerated. It was cold, dirty, narrow, without internet, and then it wasn’t even that cheap. Somehow, I never wanted to live in America more than at this moment…

After falling asleep that night, I woke up late the next day, which was weird, as I should be jetlagged…I was happy that didn’t happen.

Arriving at the site, registering seemed almost impossible, as hundreds of people queued up in a weird spiral-kind of way, so besides not being able to reach the beginning of the queue, it would take a lot of time anyway. Additionally, we weren’t allowed to play at the tables, which is just lame. Anyway, I still needed to find a handful of cards, but it seemed like the standard answer of all the people who actually play this format is “I obviously got a playset of it, but I obviously don’t have it with me”. I mean, I understand you can’t have every single legal Magic card with you in this format, but it seems like they don’t bring anything at all with them.

However, investing some time, I found my Intuitions and actually got to register… As I was leaving, I was told that 1400 people had preregistered so far, more than there were chairs available at the moment…that sounds like…an adventure! ;)

Day 1

Without much sleep – yeah, jet lag caught up with me – we went to the site, on time at 9AM, we realized that the whole thing might… take some additional time. At the player seating (which was delayed quite a bit as well), 4 people had two chairs (and space for just those two chairs). After the meeting, it still took several hours for the byes to pass, and it was about 5PM when we started playing. In the meantime, I tried to sleep on the chairs.

Dream Halls I by Lino Burgold (GP Madrid)

This deck forms part of my feature article:

Legacy Lessons

4.142855
Go 4 Gold

Our Rookie of the Year is back from GP Madrid. He analyzes his performance at the biggest tournament in Magic history and tells you what lessons he learned. In addition Lino explains his deck choice and presents an updated version!

Colors
Artifact2
Black4
Blue22
Gold13
Land18
Red1
Converted Mana Cost
02
111
23
37
58
73
84
104
Type
Artifact2
Basic Land7
Creature5
Enchantment4
Instant14
Land11
Sorcery17
4.333335
 
 

Dream Halls

Legacy is a funny format, and you can really play almost anything as long as you are prepared for Combo, Tarmogoyf, and Wastelands – that’s about it. With that in mind, I just picked up a cool list, tuned it a bit, tested it even less, and took it into battle.

The funny thing about Legacy players I noticed, is that they are a lot more casual than the usual player I expect to meet at a PTQ or even at the weekly draft I do at home. This means they are a lot more narrow-minded about the game in general. They often don’t read your cards, don’t understand your cards, or don’t care about what you are really doing… In fact, in the twelve rounds I played, not a single opponent actually used my Dream Halls even once…sure, most of the time they couldn’t, but often, even if they could, they just didn’t. I understand Legacy is a lot more complex considering all those old and weird cards in the format, but if you are playing the format, you might as well be prepared?

I wasn’t exactly sure I had made the correct deck choice before the tournament, but then again, in a metagame this random, you can never be absolutely sure.

In my first round, I played against a woman piloting 2-land Goblin Charbelcher (maybe even zero land Goblin Charbelcher). Besides completely fizzling to a Force of Will because she played her cards in the wrong order and wanting to respond to my counter with a Chrome Mox (???), she also failed to play Pyroblast after I resolved my Dream Halls…It didn’t matter anymore at that point.

After that, I played against a mono-red burn deck, and, ironically, that isn’t a particularly good matchup even though I am playing combo. The thing is that there are no fast aggressive decks in the format besides other combo decks, so going off as soon as possible isn’t that important, and my deck doesn’t. Luckily, I win the die roll and win 2-1 in three pretty tight games that always were about a bolt or two away from a loss.

My next opponent was playing UW tempo, and, because of some rather bad calls from his side, I actually won a game with Progenitus for the first and almost last time. I played Show and Tell, and, instead of letting it resolve, putting Ethersworn Canonist into play, he vialed it onto the battlefield in response. Because of that, I chose to go for Progenitus instead of the Dream Halls. He put a Jotun Grunt on the battlefield, then proceeded to not pay its upkeep and lose the race.

In the seventh round, I actually got to play against my first real opponent, an ANT player. I managed to go off before him in a pretty long draw-go – the second game was actually pretty funny, as he chanted me in response to my Dream Halls, and I was expecting to die on the next turn even though I had a counter…but he could just do some stuff and tendrils me for 10 damage, and I actually had to win with the one singleton Progenitus I keep after boarding, as you usually just never win this matchup by beating down with a big Hdyra…

Progenitus
Versions:
Conflux (Foil)

In round eight, I had a feature match against Zoo, which was a lot closer than the coverage might make you think, and was probably lost mostly due to my bad plays…he had Sylvan Library on the table as well as two Qasali Pridemages and a Grim Lavamancer, while I was on 13 life. I gambled and tried to survive another turn, but was burned out before I saw my next upkeep. If I would have gone for the Cruel Ultimatum in my hand, I couldn’t go off with the Dream Halls, but it would have bought me a lot of time. Game one was pretty ridiculous as well, as he raced my turn three Progenitus on the play. Then again, that unserviceable hydra hasn’t won me more than one or two games the whole tournament.

In my last match of Day 1, I played against Aggro Loam, and he just goldfishes me game one, playing Tarmogoyfs as early as turn one and following it up with a Devastating Dreams I can’t counter.

Game two, I show off another brilliant play, tutoring for the missing Dream Halls at the end of his turn with Intuition, and then – with Force of Will, Conflux, Cruel Ultimatum, and another blue card in hand, I opt to play Conflux first on a board with potentially lethal Tarmogoyfs on the table. He reveals a Krosan Grip and I am simply dead. Playing Cruel Ultimatum first would – once again – give me a lot more time in this situation. I didn’t even think of that at that moment and died a horrible death.

Even though I started 7-0, I wasn’t too confident in me getting a good finish in this event anyway…I wanted to complete day one at 8-1 though, as 7-2 is pretty bad considering the 8 rounds yet to come the next day. Then again, I didn’t face a single Bant deck the whole day, one of my better matchups…

Day 2

The next day, I was told that opponent scores from day one had been erased…well, even though I had three byes, considering my opponents, I just couldn’t get myself to bear a grudge on that.

I lost my first round to a decent Zoo player showing me all the good cards (Gaddock Teeg, Qasali Pridemage) as soon as game 1…I began to realize that this was quite a bad matchup for me, even with the Deathmarks. A fast clock combined with decent disruption is often enough to stop my combo deck dead in its tracks.

During the second round, I was paired against another Zoo player, but one that opted not to compete…he never put a permanent onto the table whenever I played Show and Tell, didn’t use my Dream Halls, and I was able to stop one or the other hate creature he played. After the match, he showed me the about ten cards he boarded in against me (like Gaddock Teeg, Ethersworn Canonist, and Pyroblasts)…at this point I started to cast Intuition only on all my three German Show and Tells, instead of the first three I found (I had an English one as well). Even though no one has even asked me once what it does, “I put a permanent card onto the battlefield” is a perfectly legitimate answer for that question. The same works for Dream Halls – I am not required to point out that it is a symmetric effect. Of course, this would be absolutely irrelevant in every other tournament in every other format, as everyone would know the cards or call a judge if they don’t know the oracle text, but in Legacy, this seems to be quite relevant…

I lost my third match to some kind of GWb Junk deck. It really looked just like the Standard list of it, but with a better mana base and some funny cards…he can’t really win game one against combo, but game two he tears me apart with discard. Game three is actually pretty tight as he puts me under pressure with Knight of the Reliquary, but I am able to cast double Ultimatum on my next turn, as well as at least a Progenitus, but I am probably winning then anyway. On my end step, however, he plays Enlightened Tutor, finding Runed Halo. He ponders for a moment, and then chooses Cruel Ultimatum for it. Runed Halo is usually not a very impressive card against my combo deck, as any Lim-Dul’s Vault or Conflux tutors me my boarded bounce spells anyway. With two Ultimatums stuck in my hand, it’s the nuts though. I am just able to cast my Progenitus, but really, how could this lame Hydra even win a single game in this format? ;) (It can, against the right opponents, but in about half of the matchups, it almost never works)

In my next match, I play against the best ANT player in the whole room… I play first, and opt not to cast my Thoughtseize on the first turn, as I would need to commit to a nonbasic land as well as investing a colored card, and I was only one colored card short of going off on turn two. He proceeds to cast a Dark Ritual, then a Duress, taking my Force of Will…then playing another Dark Ritual, then a Lion's Eye Diamond …then brains for about two minutes…then starts cursing how stupid he is, then passes the turn. I think he is stuck with the Ad Nauseam in his hand, as he wouldn’t have been able to cast that with his four mana remaining. Therefore, I go for the Thoughtseize during my turn, and he reveals me a hand with double Infernal Tutor. Whatever you were thinking, sir, but this would have been enough to kill me. I finish him off during the next two turns.

The second game was pretty funny as well…I was always just one mana source short of going off, but he was just draw-going as well. Then, in my end step, he casts a Mystical Tutor. I have Dispel in my hand and begin to brain: He either has the kill already in hand and tutors for disruption, in which case I should counter, as I am dead anyway and might be able to buy some time countering the tutor. If he has disruption and needs the kill, I need to counter as well, as I am dead if I don’t, but live if I do. I choose to counter it (he tells me later that he wanted to search for Angel's Grace to really, really kill me). As it turned out, he just passes his next turn without any action, and I finally go off during the next turn. Once again, he would have been able to cast Ad Nauseam, but…didn’t.

Show and Tell

Then, in my fifth match of the day, I meet my first Bant opponent. Finally a matchup that can be won by putting a Progenitus into play! The first game is always pretty easy in this matchup, as he doesn’t have much disruption and loses to almost everything I do, including that dreaded Hydra. Indeed, I just cast a Show and Tell on turn three, put it into play, and swing twice for the win. The second game was probably the most intense I played during the whole tournament, and we were almost out of time, as I already did some combo attempts, resulting in a resolved Cruel Ultimatum, but a destroyed Dream Halls…I was able to Intuition one last time for some remaining parts (my graveyard had long since surpassed my library) and resolve a Progenitus. But since he is playing Noble Hierarchs, I guess he is playing Natural Order as well. Since he is frantically shuffling and looking with his Sensei's Divining Top all the time, I get a bit nervous about him finding it…he has just a Noble Hierarch and the Top on the battlefield, and both of us have plenty of land…I cast an Intuition during my main phase, but my deck is already that grinded that the best pile I can find is Deathmark, Echoing Truth, Brainstorm – I couldn’t even tutor for Force of Will, as my hand was just full of Thoughtseizes. Echoing Truth doesn’t even stop him from casting Natural Order. Nonetheless, he gives me the Brainstorm, and I actually find a Force of Will along with a blue card on the top of my deck, but since he fails to muster anything relevant, it doesn't matter and Progenitus takes the game once more.

In my last match, I play against some kind of UGR deck, but it isn’t Canadian Threshold either, as it plays stuff like Standstill, Counterbalance, and Mishra’s Factories. He is always able to resolve a fast Standstill on a favorable board, and I never really can fight through all his counters in game one (Spell Pierces, Daze and Force of Will). In game two, I am stuck on my lands, and, eventually, break his Standstill with a Meditate at the end of his turn, which he counters. During his next turn, he casts another Standstill, which I respond to with another Meditate. Well, there were actually enough Mishra’s Factories on the table to kill me during that extra turn…Yeah, well done, Lino – you rock. I mean, I’m still not playing as bad as in Hanover (yeah, not paying Pacts in an already won game at an undefeated 10-0 is still pretty unsurpassable), but I'm getting there!

Well, having a record of 10-6, I drop, as I am out of contention for Top64, and I am truly not in the mood to play another round of this format.

Usually, I don’t really like giving match reviews like that, but I think for Legacy, it is adequate. The games are pretty complicated, and it usually comes down to a single card or a single mistake.

Thoughts On The Format

Legacy cards are awfully swingy, changing everything within a turn, which gives the format quite a weird feeling to play. As for the format itself, I figured out three things:

  1. It is a lot more fun to play than I thought it would be.
  2. It is even more open than I thought it would be. You can really play anything. It doesn’t matter whether it is Dream Halls, Counterrebels, Reanimator, Slivers, or Jund. As long as you prepare yourself for some Bant decks, some Progenitus, some Wastelands and some fast combo decks, you are able to compete. I don’t know if that is for the better, but it sure is different than in other formats!
  3. And, last but not least, you gain an immense edge by play skill, a lot more than everywhere else. Why? Well, just for the same reason people like Kai Budde were so dominating at their time. They were prepared when everyone else wasn’t. If you play Standard at a PTQ, almost everyone you play against has a good grasp on the game, knows what he plays, knows what you play, and has tested etc. However, the average Legacy player seems to be still a step behind the Constructed player. Of course, there is no noticeable difference between good Legacy players and good Constructed players. But there is a huge difference between bad – or average – Legacy players and bad or average Constructed players. Therefore, skill rewards you a lot more in Legacy than everywhere else, as you lose against “worse” players a lot less than in Constructed. This is not inherent to the format, i.e. I am not trying to say we should have Legacy at bigger Magic events, as that dynamic would completely change once it reaches the Pro Tour, but at the moment, that’s how it is…

I didn’t look forward to the format Legacy, and I don’t want to play it more frequently, but I am not as afraid of it as I was before…I am happy to play it once a year or something.

Updating Dream Halls

I leave you with my updated Dream Halls list:

Dream Halls II by Lino Burgold

This deck forms part of my feature article:

Legacy Lessons

4.142855
Go 4 Gold

Our Rookie of the Year is back from GP Madrid. He analyzes his performance at the biggest tournament in Magic history and tells you what lessons he learned. In addition Lino explains his deck choice and presents an updated version!

Colors
Blue30
Gold9
Land20
Red1
Converted Mana Cost
18
23
311
58
73
84
103
Type
Basic Land11
Creature6
Enchantment4
Instant16
Land9
Sorcery14
4.083335
 
 

Meditate

It is a lot more geared towards controlling, being mono-blue. It lacks the Lotus Petal and instead plays more lands. Really, this deck has a lot mana sources for this format (twenty plus four Ponder and four Brainstorm as well as Impulse). If you just play Island after Island, you avoid a lot of trouble with many tempo oriented decks. This deck also includes Vendilion Clique, which solves the problem of nasty Iona, Shield of Emerias jumping out of a Show and Tell or equally terrifying stuff. Also, they always work as removal in game one against Pridemages or Gaddock Teeg, at least if your opponent doesn’t want to spend another burn spell.

Also, the combo itself was slightly softened, losing a Progenitus after already losing a Conflux during my last update. Instead, a Meditate was added, which usually is a lot more powerful even within the combo than the Progenitus, and often also very useful beforehand.

Sincerely,

Lino

P.S. Don't forget to bid on my deck analysis auction:

Deck Analysis with Rookie of the Year Lino Burgold

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You have the great opportunity to bid Blackborder points to win a deck analysis with level 6 Pro Player Lino Burgold! This is a unique chance to get personal advice from a world class player.

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