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Behind The Scenes Of GP Madrid

Ask the Judge

About Riccardo Tessitori

Riccardo Tessitori
Riccardo Tessitori

Riccardo Tessitori is a level 5 judge from Italy; he judged more than 50 professional events, headjudged 10 Grand Prix and has just started headjudging Pro Tours, such as:

  • Pro Tour Kyoto 2009
  • Pro Tour Austin 2009
  • GP Paris 2008

Hello everybody

Did you see how many players came to Madrid?? It was crazy! The previous world record smashed, we had probably even more players than at Worlds! It was great to be there!

This week, in addition to answering your questions and talking about the card of the month for March (Chalice of the Void, one of the most played and most interesting cards from GP Madrid), I will tell you about my experience in Madrid and discuss a few ideas for future GPs of this size.

User Questions

Question by babb.jab

What happens if you cascade into a card with an X in its mana cost?

Answer

The Cascade ability allows you to cast a spell “for free”; exactly, it allows you to “cast a spell without paying its mana cost”; if there are any additional costs, you still need to pay them (or choose to pay them, like for example kicker).

Question by efrate

Question for you. I have a Thopter Foundry in play and a Sword of the Meek in the graveyard. If I pay 1 and sacrifice an Arcbound Worker to make a thopter token, can I move the counter from the worker onto the token? And if I can do so, can the sword still attach since it will be a 1/1 creature with a +1/+1 counter. Any help would be appreciated. Also does it matter if it’s my turn or their turn for the stacking of effects? Thanks in advance.

Answer

First of all, it doesn’t matter if it’s your turn or not. Here we have triggered abilities and all these abilities are controlled by you. The turn matters when both you and I put triggered abilities on the stack (On my turn, my abilities go on the stack first and resolve last). Second, Sword of the Meek has an ability with a condition that is checked only at the moment the creature enters the battlefield (the abilities that also check during resolution are written this way: “When a creature enters the battlefield, IF it’s a 1/1 creature” (the important part is COMMA+IF); because of this, it doesn’t matter if your 1/1 token has a +1/+1 counter at the moment the Sword is returned to play.

Finally, let’s see if the token will get the counter: At the moment you sacrifice an artifact for the Foundry, you are triggering the modular ability and you need to put it on the stack and declare the target; since the token from the Foundry isn’t on the battlefield, you can’t choose it as target for the Modular ability. The final answer is unfortunately NO, because you need to already have an artifact creature that will receive the +1/+1 counter at the moment you sacrifice your Arcbound Worker.

Question by a ninja muffin

You are at 10 life. You have a Death's Shadow on the board making it a 3/3. On your turn you Earthquake for 3. Is your Death's Shadow dead, or a 6/6 that has taken 3 damage?

Answer

Let’s see how damage interacts with creatures and players. I cast Earthquake for 3; during its resolution, everybody is dealt three damage. My life points and your life points are immediately reduced. At the same time, all creatures are dealt three damage but remain on the battlefield until Earthquake finishes resolving; only after the end of the resolution, state based actions are checked (“a creature with lethal damage is destroyed”). When these “destruction rules” are checked, my life points are already 7, and my Death's Shadow is already a 6/6; it will survive!

Question by ducat

What happens when a Clone copying a creature with persist dies, does the persist trigger and if it does, does the Clone come back able to copy a new target or does it come back as the original copy.

Answer

I cast a Clone and copy Kitchen Finks; I gain 2 life points. Then, my Clone-Finks dies and is put in the graveyard. Since Clone copies everything, it will have the Persist ability too! The Persist ability will trigger and, when it resolves, will do what it says: It will return the card to the battlefield (it’s not important if the card was named Kitchen Finks on the battlefield and Clone in the graveyard; when an ability refers to the card itself, it checks for the card itself independently from its name) and it will return it with a -1/-1 counter. When the Clone returns to play, it’s a new Clone (with just the -1/-1 counter) and you will need to choose another creature (or the creature you copied the first time, if it’s still on the battlefield).

Question by mike warner

Turn one I cast a Bloodchief Ascension.

opponent turn 1

Turn two I cast a Lightning Bolt for 3 direct damage (1 counter on the bloodchief)

opponents turn 2

Turn three I cast a Shock (for another counter that’s 2) opponents turn 3 I cast another Shock. Opponent's end phase I place the third counter. This is where my question comes in. Can I now cast a Path to Exile before my turn so he hopefully fetches a land to activate Archive Trap? If I can will he still take 26 damage because of the Bloodchief Ascension?

Answer

The first ability checks if your opponent lost 2 life at the end of each turn (his turns too); it means that your Shock will allow you to put the third counter on your Ascension.

As you say, you need to cast your Path to Exile after your Ascension received the third counter, in his end step.

Just remember that your Path gives him the choice of searching his library; if he knows your plan, he will choose not to search; if he doesn't expect your Trap, you will win the game!

Questions Of The Week.

This week I have again a few Legacy situations!

Question

My opponent wants to steal one of my creatures with his Vedalken Shackles. If I pump my creature until the end of turn, will he gain control of my creature when the pump effect ends?

Answer

No. Vedalken Shackles’ ability checks the power of the creature in two moments: When the ability is activated and when the ability resolves. If your opponent doesn’t “steal” the creature immediately, you will keep control of it even when your +X/+X effect ends.

Question

I have another Vedalken Shackles question. If my opponent steals my animated Mutavault, will I get it back at the end of the turn?

Answer

No, even if the “targeted creature” stops being a creature at the end of the turn, your opponent will keep control of it as long as he chooses not to untap the Vedalken Shackles.

Question

I control Sacred Ground and an animated Treetop Village; if I attack and my opponent blocks it with another 3/3, will I get my Treetop Village back?

Answer

No. Even if you can blame your opponent for killing your animated Treetop Village, it was destroyed because of a game rule (it was a 3/3 with 3 damage on it) and Sacred Ground doesn’t trigger.

Question

My opponent played Show and Tell and put a card facedown on the table; what does that mean?

Answer

Show and Tell allows each player to put a permanent on the battlefield; the active player chooses first (and needs to identify the card, for example by putting it on the table face down), then the opponent chooses (and needs to identify the card, for example by holding it above the table); at the end, both cards are revealed and enter the battlefield at the same time. It means that, if you are second, you can’t choose your card knowing what your opponent will put on the table.

Chalice of the Void
Versions:
Mirrodin (Foil)

Card Of The Month: Chalice of the Void

Chalice of the Void, printed several years ago, is seeing a lot of play in the formats where it’s legal (Extended, Legacy and Vintage). Chalice of the Void has its main use in control decks: If we are facing an aggro deck, a Chalice for 1 would counter all 1-cost creatures and Lightning Bolts, giving us a huge advantage. But it can also be used the opposite way! If we are playing an aggro deck against a control deck, we can add pressure to the board with a few cheap creatures and then prevent our opponent from playing his bounce-removal-counter spells with a Chalice set on 2.

From a rules point of view, there are many things to say. Let’s start with the converted mana cost.

Chalice of the Void’s cost has a double X. When the card is on the stack, X counts as the (half of the) mana actually paid to cast the spell. When the card is in a zone other than the stack (battlefield, deck, hand, graveyard, exile), X counts as zero.

First case: The converted mana cost of Chalice of the Void is zero. When it’s in your library, you can choose it when transmuting Tolaria West or when resolving the enter-the-battlefield of Trinket Mage; when you reveal it with Counterbalance, you can counter a spell that costs zero.

When it’s on the battlefield. To destroy a Chalice (with any number of counters on it) you need to sacrifice Engineered Explosives for zero or choose zero for Void. When it’s in your hand. To make your opponent discard it, you need to choose zero for Void.

Second case: The converted mana cost of Chalice of the Void is double the value of X. When it’s on the stack, just after you cast it; if you want to play a Chalice for 1, you will need to spend two mana, its converted mana cost will be 2, and it will be countered by Spellsnare or by a Counterbalance that reveals Counterspell or Tarmogoyf or Fire/Ice or Boom/Bust.

There are several effects that modify the cost of a spell; these effects don’t modify the converted mana cost. A Chalice for 1 has a converted mana cost of 2 even if there is a Sphere of Resistance on the battlefield (that makes you pay 3 because of an additional cost) and even if there is a Trinisphere on the battlefield (that makes you pay 3 because it modifies the final cost).

A Chalice of the Void that is already on the battlefield will not check for additional costs, for cost reductions, for alternative costs, for Trinisphere effects; it will check only the converted mana cost (that’s what is printed on the card, independently from how it was cast)

For example, a Chalice with two counters will:

  • Counter a Tarmogoyf, even if your opponent cast it “without paying its mana cost” (for example thanks to a Mind's Desire).
  • Counter a Tarmogoyf even if your opponent paid three mana because of a Trinisphere or one mana thanks to an Emerald Medallion.
  • Counter a Shattering Pulse, even if the buyback cost was paid.
  • Counter a Glacial Ray even if you spliced an arcane spell on it.
  • Counter Engineered Explosives, if two was paid for it.
  • Not counter Engineered Explosives if three was paid for it (For example, if you want the Explosives for two but there is a Chalice for two on the table; just pay three mana with only two colors).
  • Counter Sudden Shock, even if it has Split Second; the Split Second ability prevents activated ability and spells, but the Chalice has a triggered ability.

The converted mana cost of a split card on the stack is only the converted mana cost of the half being played; it’s just like the other half didn’t exist (this applies only to a split card on the stack). For example, a Chalice with 2 counters will counter Boom but will not counter Bust.

Finally, it’s important to note that the Chalice will counter only the spells being actually cast, not the spells that are put directly on the stack.

For example, if you want to destroy a Chalice with one counter, you can:


As an extra, remember that Isochron Scepter works the same way: It creates a copy and then allows you to actually cast the copy; Chalice would counter it only if it was the actual card; since what is cast is a copy of the imprinted card Meddling Mage would NOT prevent it.

Behind The Scenes Of GP Madrid

GP Madrid: New world record: 2229 participants!

YES, we finally did it, we finally broke 2000!!!

If you are looking for tournament reports, I encourage you to read the other articles from our pro players:

Legacy Lessons

4.142855
Go 4 Gold

Our Rookie of the Year is back from GP Madrid. He analyzes his performance at the biggest tournament in Magic history and tells you what lessons he learned. In addition Lino explains his deck choice and presents an updated version!

Learning By Doing - GP Madrid *12th*

4.555555
GP Madrid

GP Madrid is in the books and I bring you a detailed round by round report of how I (once again) came close to making top 8 at the biggest event in the history of the game! Join me as I battle my way through the Legacy format to a top 16 finish.

Reanimating Madrid

4.363635
Feature Sight

Level 4 pro Joel Calafell brings you the deck he used to make day 2 in the biggest Magic tournament in the history of the game. If you are looking for the latest Legacy technology make sure to read on.

Joel also includes his thoughts on the first card from Rise of the Eldrazi!

If you are looking for a few stories from behind the scenes, here we go.

“The software can’t go over 2000”

You might have heard something like “the software to run tournaments has a limit of 2000 players”; yes and no. While local events are run with a new software called Wizards Event Reporter (WER), Premier events are run with the old software called DCI reporter (V3). Indeed there is a limit of 1998 players (that corresponds to 999 tables…. It looks like we are back to the year 1999 ^__^), but it doesn’t mean that a GP can’t have more than 1998 players.

GPs are very often split into two tournaments, and the main reasons are to enter the results on two computers and to facilitate crowd movements. There would be space for 1998*2=3996 participants. In case there were more, it would just need to be split into three, four, five…

Then, everybody with at least 21 points (7 wins 2 losses) qualifies for day 2; at this moment, all qualified players are transferred to a single tournament; in case of more than 2000 players, the simple way to do it is to create a brand new tournament, resetting tiebreakers and assigning the appropriate number of points to everyone; in addition to resetting tiebreakers, there would be the possibility that two players who played against each other in day 1 would meet again in day 2.

Well, if these are the disadvantages, let’s always have more than 2000 participants!

“0-3 will be automatically dropped”

Yes, we said something similar to that.

It was Saturday morning, we had already 1900 people inside the tournament hall, there was a very very very long queue outside and… we hadn’t enough tables and chairs for everybody!
The first three rounds wouldn’t have been a problem (We counted about 50 people with 2 byes and 250 people with 3 byes); but what if the queue continued and nobody dropped? Ah, yes, the sky was clouded and it looked like it might start to rain!

Seeing as we weren’t sure if we could seat everybody appropriately, we considered the option of forcing 0-3 players to drop; we discussed it with the American Organized Play manager online and we announced before round 1 that “we have the option to drop all the players at 0-3, in case it becomes necessary”; this way, everybody who’s dissatisfied could drop from the tournament and receive their money back (nobody did it), and we also had four more hours to consider all the options.

At the end of round two, we had prepared the plan to let everybody continue the tournament for all the nine rounds, and we started communicating the good news to anybody who was asking. When round 4 started, enough people dropped and everybody still in the tournament could play without the need of adding tables in the entrance area or adding more chairs to the existing tables.

GP Madrid

“We need a few more tables and chairs, good luck for tonight”

This is the sentence we said to the organizer on Friday evening; the room was prepared with about 1400 very comfortable seats, but we already had 1515 players registered; usually two thirds of the people register on Friday, but with Madrid having an efficient and cheap metro and one of the stops being very close to the tournament site, we expected less than a third to register on Saturday morning; still, 1400 seats weren’t enough.

The judges had their meeting and dinner on Friday evening, and left saying good luck to the organizer, who had the mission to find tables and chairs during the night!

Then, Saturday morning arrived; there were more rows of tables, each row had more chairs than the day before, for a total of 2000 seats and about 1700 tables. Good, where are the chairs? Chairs are on the way, expected to arrive at 11:30 AM.

We started the tournament collecting the decklists (and dividing the participants into two halves and giving the general instructions) with 500 people standing. Thanks to the about 600 people with at least one bye, everybody had a chair at the beginning of round 1… and the remaining chairs arrived before round 2. These are the disadvantages of breaking all records!

“How many rounds did you say??”

If you played a Grand Prix, you surely know that we play nine rounds on Saturday and six rounds on Sunday (+ top8); the total is 15 + top8.

At the previous GP Paris, with 1960 participants, we played 16 rounds. At GP Madrid, for the first time in history, we played 17 rounds!

The reason is that, if you qualify for Sunday (making 7-2 or better), you need to be able to make top 8 if you win all the matches on Sunday. Starting Sunday at 21 points, with 300 players, and playing only 6 rounds would mean that you couldn’t make top 8 even with 6-0 (and this would be wrong); by adding two rounds, winning all eight matches on day 2 would guarantee you a spot in the top 8.

This concept is equivalent to the Swiss rounds at all the normal tournaments: “if you make X-1, you qualify for the top 8” and the number of rounds depends on the number of participants.

“With more players, shouldn’t we receive more Pro Points and more money?”

Yes, I agree, winning Pro Points and money is much easier in Australia than in Europe (I’m just talking about the number of participants, not about the skills); it surely would make sense to have a prize pool (Pro Points and money) that reflects it.

What about money? Sorry, I’m afraid it will never happen; companies have to create a budget and, even if there are always changes, I’m quite sure that the total cash award is fixed.

What about pro Points? Well, why not…. Pro Points are the competition award and contribute to the standings at the end of the season, that represent the results of the year (and winning a 2000 people GP is surely a remarkable result); Let’s see if next season there will be an extra rule like “a GP with 1600+ players gives +10% Pro Points”.

Thanks for reading, I hope you enjoyed this article and I’m looking forward to reading any comments.

Riccardo

Don't forget to ask me all your rules questions for the next installment of Ask the Judge:

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