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Drafting with Joel - Zen/Zen/Wwk #1


About Joel Calafell

Joel Calafell
Joel Calafell

Joel is a Level 4 Pro Player from Spain who helped develop well-known decks such as Cephalid Breakfast, Cascade Swans or most recently Jacerator, he loves playing almost every format and has a number of high-profile finishes under his belt:

  • Top 8 Pro Tour Kuala Lumpur
  • Winner Grand Prix Barcelona
  • Three Grand Prix Top 8
  • 70 Lifetime Pro Points
  • Level 4 Pro Players Club member

Drafting BR Allies (ZZW)

It’s been a while since I last did a Draft with the Pro, but yesterday I switched on my computer and after having my daily dose of “waste-your-time” in front of a computer, I thought I could do something more productive… So I logged into Magic Online (Now I will leave it up to you if that was productive or not) and joined an 8-4 draft queue. This was actually my first draft on Magic Online since GP Oakland. A lot of traveling, the need to rest, and Final Fantasy XIII MIGHT have had something to do with that…

Now let’s go back to business!

Booster 1 - Zendikar

Pack 1 pick 1:

Scythe Tiger Khalni Gem Zektar Shrine Expedition Tempest Owl Greenweaver Druid Spidersilk Net Harrow Slaughter Cry River Boa Kazuul Warlord Swamp Kor Cartographer Torch Slinger Mire Blight Hedron Scrabbler

My Pick: Kazuul Warlord

  1. Kazuul Warlord
  2. River Boa
  3. Torch Slinger

River Boa has become a much more solid pick after Worldwake, since Green is now a real color and the card has always been very good anyway. However, Kazuul Warlord is one of those rares you really want to first pick, since it allows you to sculpt your draft around it. If the ally strategy comes together it can be completely unstoppable, and this guy is solid to good even if you don’t have a lot to support it.

Torch Slinger is good, but it’s definitely not the pick here.

Pack 1 pick 2:

Conqueror's Pledge Nimana Sell-Sword Tempest Owl Sunspring Expedition Mire Blight Goblin Ruinblaster Khalni Heart Expedition Shatterskull Giant Quest for Ancient Secrets Molten Ravager Vines of Vastwood Soul Stair Expedition Bold Defense Plains

My Pick: Nimana Sell-Sword

  1. Nimana Sell-Sword
  2. Shatterskull Giant
  3. Conqueror's Pledge

It’s not that I don’t like Conqueror's Pledge (which I think is overrated) but I don’t think you should go crazy just because you see this card. The commitment to triple white is just too much at this point of the draft, when we have other options that will just go a lot better with our first pick. Picking Shatterskull Giant would be very safe, and I wouldn’t blame you at all for making that pick, but I feel like trying to break Kazuul Warlord, and Nimana Sell-Sword will fit perfectly in any BR combination. Both allies are good alone, but amazing together, and that’s exactly the kind of potential that I want to maximize. Besides, we might end up drafting three color allies with a splash, so we still have many, many options.

Pack 1 pick 3:

Ravenous Trap Adventuring Gear Plated Geopede Plains Oran-Rief Survivalist Welkin Tern Sky Ruin Drake Vastwood Gorger Merfolk Wayfinder Journey to Nowhere Crypt Ripper Gigantiform Highland Berserker

My Pick: Plated Geopede

  1. Plated Geopede
  2. Highland Berserker
  3. Gigantiform

Ok, Plated Geopede is not an ally, but who needs the bonus when you have creatures that are this good? Hopefully, the Highland Berserker will table, but it’s not very likely. On the other hand, Gigantiform is much better than most people think, but it just doesn’t fit in our colors nor the kind of deck we are trying to build at the moment.

Pack 1 pick 4:

Reckless Scholar Savage Silhouette Trailblazer's Boots Seismic Shudder Geyser Glider Landbind Ritual Giant Scorpion Swamp Desecrated Earth Kraken Hatchling Cliff Threader Turntimber Grove

My Pick: Geyser Glider

  1. Geyser Glider
  2. Giant Scorpion

That’s a really tough pick. I’m not sure the pick was correct even after playing with the card, but I guess we aren’t technically in Black at this point, so picking the red card is just safer. Besides, the format is a bit slower now, thus cards like Geyser Glider are more solid than pre-Worldwake. And let’s face it, if our deck ends up being the standard super-aggressive BR deck, Giant Scorpion is not the kind of card we want. That being said, I recognize this might have been a mistake.

Pack 1 pick 5:

Pillarfield Ox Swamp Timbermaw Larva Burst Lightning Surrakar Marauder Paralyzing Grasp Heartstabber Mosquito Summoner's Bane Frontier Guide Explorer's Scope Soaring Seacliff

My Pick: Burst Lightning

  1. Burst Lightning
  2. Surrakar Marauder

It’s never a good thing when you have to pass a Surrakar Marauder, but at least we are getting the best common we could ask for!

Pack 1 pick 6:

Lavaball Trap Paralyzing Grasp Brave the Elements Spreading Seas Grazing Gladehart Seismic Shudder Piranha Marsh Cliff Threader Hedron Scrabbler Mountain

My Pick: Seismic Shudder

I don’t like Lavaball Trap at all, and there’s not much we can do here besides picking Piranha Marsh –which, by the way, got better now with the Zendikons, or… Seismic Shudder: I was still wondering how to deal with the Conqueror's Pledge I passed? Ok, problem solved!

Pack 1 pick 7:

Spidersilk Net Arrow Volley Trap Stonework Puma Teetering Peaks Hagra Crocodile Plains Frontier Guide Ior Ruin Expedition Sejiri Refuge

My Pick: Teetering Peaks

  1. Teetering Peaks
  2. Stonework Puma
  3. Hagra Crocodile

That’s right, this land is just too good!

Stonework Puma is solid, but I don’t think it’s better than Teetering Peaks, and it’s actually not the kind of ally you want in BR. And, at the moment, we don’t have a lot of allies anyway, so this probably means we will end up with a BR deck with solid creatures and just some allies that will be good on their own.

And yes, I hate Hagra Crocodile in this format. I think it was acceptable before, but now you have too many cards that make you invest a lot of mana, like the Zendikons, or a lot more expensive commons in Worldwake that make your mana curve higher anyway. You can still pick and play the card, and you don’t need to feel bad for that, but as long as there are other options, I will take them.

Pack 1 pick 8:

Island Grim Discovery Cancel Quest for the Gemblades Demolish Joraga Bard Spidersilk Net Noble Vestige

My Pick: Grim Discovery

Pack 1 pick 9:

Scythe Tiger Tempest Owl Greenweaver Druid Spidersilk Net Slaughter Cry Swamp Mire Blight

My Pick: Slaughter Cry

Pack 1 pick 10:

Tempest Owl Sunspring Expedition Mire Blight Quest for Ancient Secrets Molten Ravager Plains

My Pick: Molten Ravager

Pack 1 pick 11:

Ravenous Trap Plains Sky Ruin Drake Vastwood Gorger Merfolk Wayfinder

My Pick: Sky Ruin Drake

Pack 1 pick 12:

Trailblazer's Boots Landbind Ritual Swamp Turntimber Grove

My Pick: Turntimber Grove

Pack 1 pick 13:

Swamp Frontier Guide Soaring Seacliff

My Pick: Soaring Seacliff

Pack 1 pick 14:

Spreading Seas Mountain

My Pick: Spreading Seas

Pack 1 Pick 15


Pick :

Oops, looks like the Draft Converter didn’t capture the last pick. I don’t think it was a Jace.

Booster 2 - Zendikar

Pack 2 pick 1:

Savage Silhouette Nimbus Wings Quest for the Holy Relic Island Kor Hookmaster AEther Figment Soul Stair Expedition Shieldmate's Blessing Shoal Serpent Windrider Eel Journey to Nowhere Khalni Heart Expedition Shatterskull Giant Hellfire Mongrel Guul Draz Specter

My Pick: Shatterskull Giant

  1. Shatterskull Giant
  2. Hellfire Mongrel
  3. Guul Draz Specter

The Specter is just not that good, but both Hellfire Mongrel and Shatterskull Giant are very solid picks. At this point, I will pick the Giant because I feel like it is the most powerful card in a vacuum, but Hellfire Mongrel is always a nice three mana drop to have in really any red deck you can have.

Pack 2 pick 2:

Goblin Bushwhacker Lethargy Trap Crypt Ripper Goblin War Paint Murasa Pyromancer Archive Trap Guul Draz Vampire Oran-Rief Survivalist Blood Seeker Baloth Cage Trap Tanglesap Mountain Tuktuk Grunts Ior Ruin Expedition

My Pick: Murasa Pyromancer

  1. Murasa Pyromancer
  2. Tuktuk Grunts
  3. Guul Draz Vampire
  4. Goblin Bushwhacker

Wow, that’s a lot of possible picks! The major dilemma comes with Murasa Pyromancer or Tuktuk Grunts. Usually, the Pyromancer would be just too slow for a BR deck unless you end up with a lot of allies, but we have a Kazuul and a Nimana Sell-Sword already, with still two more packs to go, so we can probably pick up enough of them to make it work. Tuktuk Grunts is still very good, and versatile, since it is already quite solid on its own, while the Pyromancer relies a lot on what else you have, however, there are still a lot of picks to come until the end of the draft, so I think the Pyromancer has some more potential in the long run.

Pack 2 pick 3:

Shoal Serpent Kabira Crossroads Grim Discovery Spell Pierce Hagra Crocodile Demolish Needlebite Trap Mold Shambler Kor Outfitter Electropotence Kazandu Refuge Bog Tatters Plains

My Pick: Electropotence

Not much to see here, but I think Electropotence is the most breakable card. It’s quite decent if we end up in a BR-control archetype with a lot of allies and Murasa Pyromancer, and it seems like this might be the direction we are taking. Worst case, we can always sideboard it in against slow decks.

Pack 2 pick 4:

Primal Bellow Grazing Gladehart Sunspring Expedition Hideous End Joraga Bard Soul Stair Expedition Shatterskull Giant Bold Defense Kor Aeronaut Plains Tempest Owl Unstable Footing

My Pick: Hideous End

  1. Hideous End
  2. Shatterskull Giant

Just when it looked like we wouldn’t be very committed to black we see a Hideous End. And of course we will pick it! The Giant is good, but Hideous End is one of the reasons why BR is THAT good.

Pack 2 pick 5:

Desecrated Earth Cobra Trap Goblin War Paint Plains Caller of Gales Mark of Mutiny Narrow Escape Kraken Hatchling Ondu Cleric Quest for Pure Flame Spidersilk Net

My Pick: Mark of Mutiny

Just average cards here, but I guess this one has the biggest chance of making the cut if we need a filler. Also, decent sideboard card against Green…or that Gigantiform!

Pack 2 pick 6:

Tempest Owl Hedron Scrabbler Quest for the Gemblades Vastwood Gorger Noble Vestige Whiplash Trap Murasa Pyromancer Mindless Null Spell Pierce Plains

My Pick: Murasa Pyromancer

This sure is good news! This might lead us definitely to BR mid-range allies.

Pack 2 pick 7:

Soaring Seacliff Vampire Lacerator Sejiri Refuge Goblin Shortcutter Guul Draz Vampire Forest Caravan Hurda Beastmaster Ascension Turntimber Grove

My Pick: Vampire Lacerator

  1. Vampire Lacerator
  2. Goblin Shortcutter
  3. Guul Draz Vampire

You know, some Vampires are just better than others… Sorry, man! As for the Shortcutter, I think it’s just strictly worse than the Lacerator, and it is so rewarding to have a one mana drop such as this one when you are on the play…

Pack 2 pick 8:

Savage Silhouette Teetering Peaks Hagra Crocodile Molten Ravager Quest for Pure Flame Shoal Serpent Plains Beast Hunt

My Pick: Teetering Peaks

Yay! More lands.

Pack 2 pick 9:

Savage Silhouette Quest for the Holy Relic Island Shieldmate's Blessing Shoal Serpent Khalni Heart Expedition Hellfire Mongrel

My Pick: Hellfire Mongrel

It’s a really good thing the Mongrel wheeled, even though this usually isn’t the case, but hey, I guess I can’t complain.

Pack 2 pick 10:

Goblin Bushwhacker Lethargy Trap Crypt Ripper Tanglesap Mountain Ior Ruin Expedition

My Pick: Crypt Ripper

Crypt Ripper might be a bit expensive when looking at our already really high mana curve, but it’s always good when a mid-range deck (that’s what a double Murasa Pyromancer.dec tends to look like) has a card like this.

Pack 2 pick 11:

Shoal Serpent Grim Discovery Demolish Needlebite Trap Plains

My Pick: Needlebite Trap

Pack 2 pick 12:

Sunspring Expedition Plains Tempest Owl Unstable Footing

My Pick: Unstable Footing

Pack 2 pick 13:

Goblin War Paint Plains Quest for Pure Flame

My Pick: Goblin War Paint

Pack 2 pick 14:

Mindless Null Plains

My Pick: Mindless Null

Booster 3 - Worldwake

Pack 3 pick 1:

Pilgrim's Eye Corrupted Zendikon Kitesail Apprentice Gnarlid Pack Calcite Snapper Chain Reaction Forest Nemesis Trap Nature's Claim Cosi's Ravager Bestial Menace Bojuka Bog Grotag Thrasher Lightkeeper of Emeria Apex Hawks

My Pick: Chain Reaction

  1. Chain Reaction
  2. Grotag Thrasher
  3. Corrupted Zendikon

Both Grotag Thrasher and Corrupted Zendikon are very solid in BR, but there’s no way they are better than a board sweeper, even if it is kind of situational. The thing is, in a deck with late game allies like the one we have, this might end up being the perfect card for our strategy. We reset the board and cast Murasa Pyromancer, with some more allies waiting in our hand? Give me a better scenario…

Pack 3 pick 2:

Slavering Nulls Surrakar Banisher Fledgling Griffin Ruthless Cullblade Halimar Depths Khalni Garden Roiling Terrain Permafrost Trap Walking Atlas Ruin Ghost Dispel Bojuka Brigand Island Tideforce Elemental

My Pick: Bojuka Brigand

  1. Bojuka Brigand
  2. Slavering Nulls
  3. Ruthless Cullblade

More allies! Any ally will be amazing in our deck from now on, so I wouldn’t hesitate to pick them this high, since we are in the last booster. Slavering Nulls is obviously very good as well, and is the kind of reward you get for sticking to allied colors, but it’s not really what we need and if we are lucky enough and we are the only BR drafter at this table it might even come back… (Ok, wasn’t serious, it won’t).

Pack 3 pick 3:

Searing Blaze Loam Lion Smoldering Spires Permafrost Trap Akoum Battlesinger Explore Enclave Elite Marsh Threader Mountain Arbor Elf Twitch Canopy Cover Mire's Toll

My Pick: Searing Blaze

I know what I said about the allies seconds before, but Akoum Battlesinger is really disappointing in slow strategies, the same way Bushwhacker would have been in our deck. But seriously, even if this was another Bojuka Brigand, Searing Blaze is just TOO good.

Pack 3 pick 4:

Arbor Elf Voyager Drake Pulse Tracker Scrib Nibblers Quest for the Nihil Stone Halimar Depths Bestial Menace Hedron Rover Snapping Creeper Mountain Claws of Valakut Veteran's Reflexes

My Pick: Hedron Rover

You see? Why would you play Hagra Crocodile when you have this guy in Worldwake! The rest of the pack is trash for us, so I’m actually quite happy that I got this pick.

Pack 3 pick 5:

Guardian Zendikon Quest for Renewal Mountain Crusher Zendikon Sejiri Steppe Dead Reckoning Brink of Disaster Leatherback Baloth Feral Contest Join the Ranks Wind Zendikon

My Pick: Dead Reckoning

Dead Reckoning is just the best card, and I’m pretty sure it will work wonders in our ally deck.

Pack 3 pick 6:

Mysteries of the Deep Selective Memory AEther Tradewinds Calcite Snapper Rumbling Aftershocks Nature's Claim Guardian Zendikon Khalni Garden Roiling Terrain Plains

My Pick: Calcite Snapper

And here we just get… nothing. But Calcite Snapper can be very frustrating to play against when you are in BR, so I don’t feel bad about hatedrafting this.

Pack 3 pick 7:

Forest Bull Rush Vastwood Zendikon Veteran's Reflexes Treasure Hunt Tectonic Edge Walking Atlas Surrakar Banisher Pulse Tracker

My Pick: Walking Atlas

What? Nothing again? At least we get Walking Atlas. I know this card might look unplayable to many of you, but it’s actually not that bad! It can do a lot of tricks (or bluffs) with the Landfall creatures we have, along with others like Crypt Ripper that can really benefit from this effect. In addition, it can do some naughty things with a Teetering Peaks. Plus, accelerating into an early Murasa Pyromancer is not something to sneeze at! I can see myself happily playing this card if I need it to complete my deck.

Pack 3 pick 8:

Kitesail Apprentice Mysteries of the Deep Bojuka Bog Skitter of Lizards Enclave Elite Mountain Bojuka Brigand Ricochet Trap

My Pick: Bojuka Brigand

Sweet. Another Brigand joins our ally team.

Pack 3 pick 9:

Kitesail Apprentice Gnarlid Pack Calcite Snapper Forest Nature's Claim Cosi's Ravager Bojuka Bog

My Pick: Cosi's Ravager

At this point, it’s either hatedrafting another Calcite Snapper or picking a playable card just in case. Since I’m not sure if I’ll get to 22 cards (I’m totally sure I will play 18 lands in this deck), I think I will take the Cosi's Ravager. It’s not the card I would always like to play but I don’t think I can play 19 lands this time.

Pack 3 pick 10:

Khalni Garden Roiling Terrain Permafrost Trap Walking Atlas Dispel Island

My Pick: Permafrost Trap

Sorry left-neighbor, you are not getting two of these!

Pack 3 Pick 11

Pack 3 pick 11:

Smoldering Spires Permafrost Trap Mountain Twitch Mire's Toll

My Pick: Smoldering Spires

Pack 3 pick 12:

Pulse Tracker Scrib Nibblers Mountain Veteran's Reflexes

My Pick: Pulse Tracker

Pack 3 pick 13:

Quest for Renewal Mountain Feral Contest

My Pick: Feral Contest

Pack 3 pick 14:

Rumbling Aftershocks Plains

My Pick: Rumbling Aftershocks

Pack 3 pick 15:

Bull Rush

My Pick: Bull Rush

What? There’s a LAND with the same effect! Stupid commons… :)

Deck Review


Rating the deck: 8/10

As you can see, the deck lacks some components but is quite solid after all. There’s a lot of removal and a lot of good creatures, both in the early turns and in the late game. This means the deck can work well in almost any situation. Cards like Vampire Lacerator or Plated Geopede give it a lot of speed when it matters the most, while others like Kazuul, Geyser Glider, Murasa Pyromancer or even Chain Reaction, can finish the game on their own given enough time.

The synergy in the deck is good overall, and I have the feeling that Walking Atlas plays an important role trying to improve the curve, but we can’t hide the fact that we are playing some fillers like Cosi's Ravager or Molten Ravager too (it’s not that bad, but it’s definitely not a Giant Scorpion either). So this might make some of our initial hands a bit awkward, as we get cards we don’t really want to draw.

Finally, don’t forget we have two Teetering Peaks and one Smoldering Spires. Lands are definitely not annoying when they are THAT good! Or when you have a Walking Atlas!

Now let’s go game by game:

Round 1: Paradise (UB)

Game 1

Opening hand:Swamp x2, Teetering Peaks, Vampire Lacerator, Crypt Ripper, Burst Lightning, Chain Reaction

Everything starts well enough for me, even on the draw, when I play a first turn Lacerator and burn his only creature, a Guul Draz Vampire, that is equipped with a Blazing Torch and an Adventuring Gear. This, of course, gives me plenty of time, while my Lacerator goes all the way thanks to Teetering Peaks, Searing Blaze (killing an animated land from Corrupted Zendikon) and Hideous End. That looks like a lot of “2 for 1” effects!

Game 1

Still he plays cards like Soul Stair Expedition and Ior Ruin Expedition, but I don’t see much a lot of his deck. In the end, Crypt Ripper is just too much for him to handle, even though I considered not playing it to play around Summoner's Bane. However, he didn’t seem to have anything at all…

I think about what to sideboard against him, but I realize I haven’t seen many cards anyway, and that I like my 40 already. We will see how things go in game 2…

Game 2

Opening hand: Swamp x2, Mountain, Cosi's Ravager, Kazuul Warlord, Vampire Lacerator, Bojuka Brigand

For the second time in a row, I start my game with a first turn Vampire Lacerator. But then I even get to follow it up with a Bojuka Brigand. However, my opponent plays a Ruthless Cullblade and then a Blazing Torch, which means he can deal with my early attacks this time.

Suddenly, between the fact that my Brigand can’t block and that Vampire Lacerator gets a little – well…, afraid of Blazing Torches, I find myself without a way to block his Cullblade. This becomes a problem when he Disfigures my Crypt Ripper next turn, which means we will both get to single digits soon, but with the difference that he will be able to kill my only blocker and start hitting me for 4. Still, Kazuul Warlord and Geyser Glider are waiting in my hand, but what seemed like a quick race, takes even longer when Gatekeeper of Malakir makes an appearance on his side of the board. Next turn, my Kazuul turns my Brigand into a 4/4 and I attack. I feel like this might be enough to…

Oh wait, what is that? He’s quickly tapping 5 mana… Hum, no, wait. 6 mana… Hope that is not a Sorin…

Oh, great! It’s just a 5/8 Kraken… with Swampwalk. Wrexial, the Risen Deep joins his team at the “best” possible moment. I even have Smoldering Spires and Cosi's Ravager, which means I can ping him for one, leave him at 5, and then attack with both my 4/4 allies, keeping the Wrexial away from blocks, but sadly that’s not enough to finish him off, and he’s happy with some chumpblocks until I die to the landwalk beast.

Game 2

For game 3, I sideboard out Slaughter Cry and bring in Mark of Mutiny, just in case I get the chance to steal that Kraken, even if it’s only once… That could be fun!

Game 3

Opening hand: Swamp, Mark of Mutiny, Cosi's Ravager, Burst Lightning, Hedron Rover, Plated Geopede, Bojuka Brigand

I send it back.

Next hand: Swamp, Swamp, Smoldering Spires, Crypt Ripper, Hideous End, Geyser Glider

Well… fair enough, I guess. The hand is not that good or anything, and I’m not even sure he has a lot of non black guys. I mean, I have seen him playing Islands, so he must be playing something blue besides the Kraken, but he has been playing only black creatures so far. Still, that’s not enough to justify blindly sideboarding out Hideouds End, since chances are he is playing two colors and not just monoblack with a splash.

The game starts with me playing lands and casting a Crypt Ripper as my first spell. However, he now has a much more aggressive start, which I wasn’t really expecting, with both Guul Draz Vampire and Ruthless Cullblade hitting me right from the beginning.

Since I’m already quite low on life, considering what will happen if I go below 10, I choose to block with my Crypt Ripper, and when he passes the turn untapped, with two Islands and three Swamps, I try to figure out if he has the Summoner's Bane or not. I haven’t seen it before, so maybe it just means he doesn’t have anything to play, or has cards like Hideous End or Whiplash Trap. Maybe even just a Cancel

In the end, I try Geyser Glider and it gets countered by… Summoner's Bane. But at this point of the game I’ve drawn the Dead Reckoning, which means I’ll have the chance to recover from the situation easily. I then kill the Guul Draz Vampire with it, and try to recover with a Plated Geopede in the same turn. And just when it looks like I might be able to stabilize, he taps out and plays the Kraken again…

Just kidding! He didn’t have it this time.

But he plays a Sorin instead.

I try to race it (I mean, trying to race a Sorin is usually hopeless anyway) with Geyser Glider, but he just plays Guul Draz Specter and blocks it on the critical turn.

And that’s it:

Game Over*

Game 3

I feel like the deck was better than this, but I don’t think there’s a lot you can do when you get beaten by an enormous Kraken and Sorin Markov himself! The deck was performing well, but I wish I would have had more chances to see if there was something wrong. I know the six card hand wasn’t spectacular, but it might be all Hideous End’s fault. I guess that card has tricked me…

So far, though, I can tell you I kind of missed the Stonework Puma and the Giant Scorpion, but at the time they showed up, I couldn’t know what my deck was going to look like. If so, maybe the Scorpion would have been better than the Geyser Glider most of the time, but maybe that’s only because I played against a black deck.

As always, don’t hesitate to make suggestions and tell me what you think in the comments!

Until next week!


*Look at it in a positive way! This week you had to read less than you expected :)

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